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author | Jaro <jarorutjes07@gmail.com> | 2024-11-08 19:20:05 +0100 |
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committer | Jaro <jarorutjes07@gmail.com> | 2024-11-08 19:20:05 +0100 |
commit | d69adb5666fd6f73edbc6d410afcdf23c24e7c6b (patch) | |
tree | 00dd0280e603be5f67753fa1171582109b1065c4 /src/example/particles.cpp | |
parent | 0feda3d123ff99a1b9e41837482268bebfd9140a (diff) |
particle updated
Diffstat (limited to 'src/example/particles.cpp')
-rw-r--r-- | src/example/particles.cpp | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/src/example/particles.cpp b/src/example/particles.cpp new file mode 100644 index 0000000..a56ec5c --- /dev/null +++ b/src/example/particles.cpp @@ -0,0 +1,46 @@ +#include <crepe/ComponentManager.h> +#include <crepe/system/RenderSystem.h> +#include <crepe/system/CollisionSystem.h> +#include <crepe/api/AssetManager.h> +#include <crepe/system/PhysicsSystem.h> +#include <crepe/api/loopManager.h> + +#include <crepe/Component.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/Rigidbody.h> +#include <crepe/api/Transform.h> +#include <crepe/api/ParticleEmitter.h> +#include <crepe/api/Sprite.h> +#include <crepe/api/Texture.h> +#include <crepe/api/Color.h> + + +using namespace crepe; +using namespace std; + +int main(int argc, char * argv[]) { + + Color color(0, 0, 0, 0); + GameObject *game_object = new GameObject(0, "Name", "Tag", Vector2{0,0},0,0); + game_object->add_component<ParticleEmitter>(ParticleEmitter::ParticleEmitterData{ + .position = {0,0}, + .max_particles = 0, + .emission_rate = 0, + .min_speed = 0, + .max_speed = 0, + .min_angle = 0, + .max_angle = 0, + .begin_lifespan = 0, + .end_lifespan = 0, + .force_over_time = 0, + .boundary{ + .boundary_width = 0, + .boundary_height = 0, + .boundary_offset = {0,0}, + .reset_on_exit = false, + }, + .sprite = nullptr, + }); + + return 0; +} |