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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-20 16:46:00 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-20 16:46:00 +0100
commitfdf91122ddc1fa9942c8790d2c8c845f877df11d (patch)
tree4dfbdb345f48bb01838057bcf1b88795b873f224 /src/example/particles.cpp
parentd9a51069366650051e644453f5d3ac90f2ab29b5 (diff)
convert more examples to unit tests
Diffstat (limited to 'src/example/particles.cpp')
-rw-r--r--src/example/particles.cpp43
1 files changed, 0 insertions, 43 deletions
diff --git a/src/example/particles.cpp b/src/example/particles.cpp
deleted file mode 100644
index 3d5f676..0000000
--- a/src/example/particles.cpp
+++ /dev/null
@@ -1,43 +0,0 @@
-#include <crepe/ComponentManager.h>
-#include <crepe/api/AssetManager.h>
-
-#include <crepe/Component.h>
-#include <crepe/api/Color.h>
-#include <crepe/api/GameObject.h>
-#include <crepe/api/ParticleEmitter.h>
-#include <crepe/api/Rigidbody.h>
-#include <crepe/api/Sprite.h>
-#include <crepe/api/Texture.h>
-#include <crepe/api/Transform.h>
-
-using namespace crepe;
-using namespace std;
-
-int main(int argc, char * argv[]) {
- ComponentManager mgr{};
- GameObject game_object = mgr.new_object("", "", Vector2{0, 0}, 0, 0);
- Color color(0, 0, 0, 0);
- Sprite test_sprite = game_object.add_component<Sprite>(
- make_shared<Texture>("../asset/texture/img.png"), color, FlipSettings{true, true});
- game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{
- .position = {0, 0},
- .max_particles = 100,
- .emission_rate = 0,
- .min_speed = 0,
- .max_speed = 0,
- .min_angle = 0,
- .max_angle = 0,
- .begin_lifespan = 0,
- .end_lifespan = 0,
- .force_over_time = Vector2{0, 0},
- .boundary{
- .width = 0,
- .height = 0,
- .offset = Vector2{0, 0},
- .reset_on_exit = false,
- },
- .sprite = test_sprite,
- });
-
- return 0;
-}