diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-14 13:57:13 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-14 13:57:13 +0100 |
commit | 07adbf48e0781cd8c95983c1871a84b6160ee5bf (patch) | |
tree | e3a55673b20ebaa3baec6665c107c177bd59ff14 /src/example/particles.cpp | |
parent | 01c09a196c3f3e5cefaa4119a95a1cdeb7b9c263 (diff) |
implement asset + more WIP audio system
Diffstat (limited to 'src/example/particles.cpp')
-rw-r--r-- | src/example/particles.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/example/particles.cpp b/src/example/particles.cpp index 6eab046..b65671a 100644 --- a/src/example/particles.cpp +++ b/src/example/particles.cpp @@ -14,10 +14,11 @@ using namespace crepe; using namespace std; int main(int argc, char * argv[]) { - GameObject game_object(0, "", "", Vector2{0, 0}, 0, 0); + ComponentManager mgr; + GameObject game_object = mgr.new_object("", "", Vector2{0, 0}, 0, 0); Color color(0, 0, 0, 0); Sprite test_sprite = game_object.add_component<Sprite>( - make_shared<Texture>("../asset/texture/img.png"), color, + make_shared<Texture>("asset/texture/img.png"), color, FlipSettings{true, true}); game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{ .position = {0, 0}, |