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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-24 10:46:32 +0200 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-24 10:46:32 +0200 |
commit | 5447ddd896eb49ea9fd9f9191a277fd1d5730aa3 (patch) | |
tree | 96e09b8fb5d757aafef33da50a93204bae54ba9f /src/example/particle.cpp | |
parent | 0b08b742fffa63188c89d760a5aecd55d585403b (diff) |
add PR #9 comments as code comments
Diffstat (limited to 'src/example/particle.cpp')
-rw-r--r-- | src/example/particle.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/example/particle.cpp b/src/example/particle.cpp index 943f83b..53fa213 100644 --- a/src/example/particle.cpp +++ b/src/example/particle.cpp @@ -27,6 +27,7 @@ int main(int argc, char * argv[]) { GameObject * game_object[1]; game_object[0] = new GameObject(0, "Name", "Tag", 0); + // FIXME: all systems are singletons, so this shouldn't even compile. ParticleSystem particle_system; unsigned int max_particles = 100; // maximum number of particles |