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authorLoek Le Blansch <loek@pipeframe.xyz>2024-10-24 10:46:32 +0200
committerLoek Le Blansch <loek@pipeframe.xyz>2024-10-24 10:46:32 +0200
commit5447ddd896eb49ea9fd9f9191a277fd1d5730aa3 (patch)
tree96e09b8fb5d757aafef33da50a93204bae54ba9f /src/example/particle.cpp
parent0b08b742fffa63188c89d760a5aecd55d585403b (diff)
add PR #9 comments as code comments
Diffstat (limited to 'src/example/particle.cpp')
-rw-r--r--src/example/particle.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/example/particle.cpp b/src/example/particle.cpp
index 943f83b..53fa213 100644
--- a/src/example/particle.cpp
+++ b/src/example/particle.cpp
@@ -27,6 +27,7 @@ int main(int argc, char * argv[]) {
GameObject * game_object[1];
game_object[0] = new GameObject(0, "Name", "Tag", 0);
+ // FIXME: all systems are singletons, so this shouldn't even compile.
ParticleSystem particle_system;
unsigned int max_particles = 100; // maximum number of particles