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authorJAROWMR <jarorutjes07@gmail.com>2024-12-03 19:44:01 +0100
committerJAROWMR <jarorutjes07@gmail.com>2024-12-03 19:44:01 +0100
commit9416841ad776d9117bc3b12ee3ceb9a8c7af4c73 (patch)
tree6722635aed416b481f7030f26d27adb280a77596 /src/example/game.cpp
parentff618da3f97237796042fa3664da59ed147bc1da (diff)
removed part of if
Diffstat (limited to 'src/example/game.cpp')
-rw-r--r--src/example/game.cpp13
1 files changed, 6 insertions, 7 deletions
diff --git a/src/example/game.cpp b/src/example/game.cpp
index 4e16d4a..5e3fab7 100644
--- a/src/example/game.cpp
+++ b/src/example/game.cpp
@@ -52,11 +52,11 @@ public:
.constraints = {0, 0, 0},
.offset = {0,0}
});
- world.add_component<BoxCollider>(vec2{0, 0-(screen_size_height/2+world_collider/2)}, world_collider, world_collider);; // Top
- world.add_component<BoxCollider>(vec2{0, screen_size_height/2+world_collider/2}, world_collider, world_collider); // Bottom
- world.add_component<BoxCollider>(vec2{0-(screen_size_width/2+world_collider/2), 0}, world_collider, world_collider); // Left
- world.add_component<BoxCollider>(vec2{screen_size_width/2+world_collider/2, 0}, world_collider, world_collider); // right
-
+ world.add_component<BoxCollider>(vec2{0, 0-(screen_size_height/2+world_collider/2)}, vec2{world_collider, world_collider});; // Top
+ world.add_component<BoxCollider>(vec2{0, screen_size_height/2+world_collider/2}, vec2{world_collider, world_collider}); // Bottom
+ world.add_component<BoxCollider>(vec2{0-(screen_size_width/2+world_collider/2), 0}, vec2{world_collider, world_collider}); // Left
+ world.add_component<BoxCollider>(vec2{screen_size_width/2+world_collider/2, 0}, vec2{world_collider, world_collider}); // right
+ world.add_component<Camera>(Color::WHITE, ivec2{640, 480},vec2{640, 480}, 1.0f);
GameObject game_object1 = mgr.new_object("Name", "Tag", vec2{screen_size_width/2, screen_size_height/2}, 0, 1);
game_object1.add_component<Rigidbody>(Rigidbody::Data{
@@ -68,11 +68,10 @@ public:
.elastisity_coefficient = 1,
.offset = {0,0},
});
- game_object1.add_component<BoxCollider>(vec2{0, 0}, 20, 20);
+ game_object1.add_component<BoxCollider>(vec2{0, 0}, vec2{20, 20});
game_object1.add_component<BehaviorScript>().set_script<MyScript>();
auto img = Texture("asset/texture/green_square.png");
game_object1.add_component<Sprite>(img, color, Sprite::FlipSettings{false, false}, 1, 1, 500);
- game_object1.add_component<Camera>(Color::WHITE, ivec2{1080, 720},vec2{2000, 2000}, 1.0f);
}
string get_name() const { return "scene1"; }