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authormax-001 <maxsmits21@kpnmail.nl>2024-12-17 09:26:01 +0100
committermax-001 <maxsmits21@kpnmail.nl>2024-12-17 09:26:01 +0100
commit19d70481301e89481da64bc9bc59e1b81697c9e3 (patch)
treee05188b795edc90eb79c7f64bb3469a179741dfb /src/example/game.cpp
parent5995e40f583ef281468866954f6f82c71ab43453 (diff)
Moved Scene into seperate file
Diffstat (limited to 'src/example/game.cpp')
-rw-r--r--src/example/game.cpp52
1 files changed, 2 insertions, 50 deletions
diff --git a/src/example/game.cpp b/src/example/game.cpp
index 8f3996b..378a64a 100644
--- a/src/example/game.cpp
+++ b/src/example/game.cpp
@@ -1,61 +1,13 @@
-#include "Background.h"
+#include "GameScene.h"
-#include <crepe/api/BehaviorScript.h>
-#include <crepe/api/Camera.h>
-#include <crepe/api/Color.h>
-#include <crepe/api/Event.h>
-#include <crepe/api/GameObject.h>
#include <crepe/api/LoopManager.h>
-#include <crepe/api/Rigidbody.h>
-#include <crepe/api/Scene.h>
-#include <crepe/api/Script.h>
-#include <crepe/types.h>
using namespace crepe;
using namespace std;
-class MoveCameraScript : public Script {
-public:
- void init() {
- subscribe<KeyPressEvent>(
- [this](const KeyPressEvent & ev) -> bool { return this->keypressed(ev); });
- }
-
-private:
- bool keypressed(const KeyPressEvent & event) {
- if (event.key == Keycode::RIGHT) {
- Transform & cam = this->get_components_by_name<Transform>("camera").front();
- cam.position.x += 100;
- } else if (event.key == Keycode::LEFT) {
- Transform & cam = this->get_components_by_name<Transform>("camera").front();
- cam.position.x -= 100;
- }
- return true;
- }
-};
-
-class Scene1 : public Scene {
-public:
- void load_scene() {
- Background background(*this);
-
- GameObject camera = new_object("camera", "camera", vec2(600, 0));
- camera.add_component<Camera>(ivec2(1700, 720), vec2(2000, 800),
- Camera::Data{
- .bg_color = Color::RED,
- });
- camera.add_component<BehaviorScript>().set_script<MoveCameraScript>();
- camera.add_component<Rigidbody>(Rigidbody::Data{
- .linear_velocity = vec2(100, 0),
- });
- }
-
- string get_name() const { return "scene1"; }
-};
-
int main(int argc, char * argv[]) {
LoopManager gameloop;
- gameloop.add_scene<Scene1>();
+ gameloop.add_scene<GameScene>();
gameloop.start();
return 0;
}