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author | JAROWMR <jarorutjes07@gmail.com> | 2024-12-14 18:23:31 +0100 |
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committer | JAROWMR <jarorutjes07@gmail.com> | 2024-12-14 18:23:31 +0100 |
commit | 4cddaf8e8b809a69a8e03e79c4f7902920745a9a (patch) | |
tree | 671d6d7b497dce342129342f63389c0d0a9f04e9 /src/example/game.cpp | |
parent | 9dafff70726e4a6f4b9d68c4138a9953a3daad8b (diff) |
make format
Diffstat (limited to 'src/example/game.cpp')
-rw-r--r-- | src/example/game.cpp | 18 |
1 files changed, 13 insertions, 5 deletions
diff --git a/src/example/game.cpp b/src/example/game.cpp index d03d78d..61f8760 100644 --- a/src/example/game.cpp +++ b/src/example/game.cpp @@ -36,7 +36,7 @@ class MyScript1 : public Script { case Keycode::W: { Rigidbody & tf = this->get_component<Rigidbody>(); // tf.data.linear_velocity.y -= 1; - tf.add_force_linear({0,-1}); + tf.add_force_linear({0, -1}); break; } case Keycode::S: { @@ -178,10 +178,18 @@ public: .body_type = Rigidbody::BodyType::STATIC, .offset = {0, 0}, }); - world.add_component<BoxCollider>(vec2{world_collider, world_collider},vec2{0, 0 - (screen_size_height / 2 + world_collider / 2)}); // Top - world.add_component<BoxCollider>(vec2{world_collider, world_collider},vec2{0, screen_size_height / 2 + world_collider / 2}); // Bottom - world.add_component<BoxCollider>(vec2{world_collider, world_collider},vec2{0 - (screen_size_width / 2 + world_collider / 2), 0}); // Left - world.add_component<BoxCollider>(vec2{world_collider, world_collider},vec2{screen_size_width / 2 + world_collider / 2, 0}); // right + world.add_component<BoxCollider>( + vec2{world_collider, world_collider}, + vec2{0, 0 - (screen_size_height / 2 + world_collider / 2)}); // Top + world.add_component<BoxCollider>( + vec2{world_collider, world_collider}, + vec2{0, screen_size_height / 2 + world_collider / 2}); // Bottom + world.add_component<BoxCollider>( + vec2{world_collider, world_collider}, + vec2{0 - (screen_size_width / 2 + world_collider / 2), 0}); // Left + world.add_component<BoxCollider>( + vec2{world_collider, world_collider}, + vec2{screen_size_width / 2 + world_collider / 2, 0}); // right world.add_component<Camera>( ivec2{static_cast<int>(screen_size_width), static_cast<int>(screen_size_height)}, vec2{screen_size_width, screen_size_height}, |