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authorJAROWMR <jarorutjes07@gmail.com>2024-12-19 18:58:01 +0100
committerJAROWMR <jarorutjes07@gmail.com>2024-12-19 18:58:01 +0100
commitdd035ffa17f4573f06316e0ecb83b426f5ed8285 (patch)
treedc6626dcef4b91aa33b704fc705ad9a8f07dd0d0 /src/example/game.cpp
parentac692aa8207fb2dcc059e7761098cd98749154a0 (diff)
updated coments and reverted test cmake
Diffstat (limited to 'src/example/game.cpp')
-rw-r--r--src/example/game.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/example/game.cpp b/src/example/game.cpp
index f757d5f..f5b6f4f 100644
--- a/src/example/game.cpp
+++ b/src/example/game.cpp
@@ -227,7 +227,7 @@ public:
.body_type = Rigidbody::BodyType::DYNAMIC,
.linear_velocity = {0, 0},
.constraints = {0, 0, 0},
- .elastisity_coefficient = 1,
+ .elasticity_coefficient = 1,
});
// add box with boxcollider
game_object1.add_component<BoxCollider>(vec2{20, 20});
@@ -260,7 +260,7 @@ public:
.body_type = Rigidbody::BodyType::STATIC,
.linear_velocity = {0, 0},
.constraints = {0, 0, 0},
- .elastisity_coefficient = 1,
+ .elasticity_coefficient = 1,
});
// add box with boxcollider
game_object2.add_component<BoxCollider>(vec2{20, 20});