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authorJAROWMR <jarorutjes07@gmail.com>2024-12-16 21:17:03 +0100
committerJAROWMR <jarorutjes07@gmail.com>2024-12-16 21:17:03 +0100
commitcfbfef8deb9e278ad9a9023bda36fd3aa3f17373 (patch)
treea5a4ed0ddbe735638979b0457c81941d2ac8234a /src/example/game.cpp
parent16f3aa77cfbfd3327a50a3f11f27e7d7dd303026 (diff)
parent20d19e3c714d3e8ca3e35c170c07c563ecc719bb (diff)
Merge branch 'jaro/particle-system-improvement' of github.com:lonkaars/crepe into jaro/collision-system-handeling
Diffstat (limited to 'src/example/game.cpp')
-rw-r--r--src/example/game.cpp20
1 files changed, 20 insertions, 0 deletions
diff --git a/src/example/game.cpp b/src/example/game.cpp
index 3ba15d2..b30166e 100644
--- a/src/example/game.cpp
+++ b/src/example/game.cpp
@@ -1,4 +1,5 @@
#include "api/CircleCollider.h"
+#include "api/ParticleEmitter.h"
#include "api/Scene.h"
#include "manager/ComponentManager.h"
#include "manager/Mediator.h"
@@ -280,6 +281,25 @@ public:
})
.active
= false;
+ Asset img5{"asset/texture/square.png"};
+
+ GameObject particle = new_object(
+ "Name", "Tag", vec2{screen_size_width / 2, screen_size_height / 2}, 0, 1);
+ auto & particle_image = particle.add_component<Sprite>(img5, Sprite::Data{
+ .size = {5, 5},
+ });
+ auto & test
+ = particle.add_component<ParticleEmitter>(particle_image, ParticleEmitter::Data{
+ .offset = {0, 0},
+ .max_particles = 256,
+ .emission_rate = 1,
+ .min_speed = 10,
+ .max_speed = 20,
+ .min_angle = -20,
+ .max_angle = 20,
+ .begin_lifespan = 0,
+ .end_lifespan = 5,
+ });
}
string get_name() const { return "scene1"; }