aboutsummaryrefslogtreecommitdiff
path: root/src/example/game.cpp
diff options
context:
space:
mode:
authorJAROWMR <jarorutjes07@gmail.com>2024-12-19 17:50:12 +0100
committerJAROWMR <jarorutjes07@gmail.com>2024-12-19 17:50:12 +0100
commit2c4627673f48196e845fc1bcb7b62b3de72c7ab6 (patch)
treebf757a900c649f2a4ef4b56a63d9b6d9474f3e50 /src/example/game.cpp
parentfe396c458b38ee209dd4c1f3ba4d053bef20f57a (diff)
improved doxygen
Diffstat (limited to 'src/example/game.cpp')
-rw-r--r--src/example/game.cpp15
1 files changed, 9 insertions, 6 deletions
diff --git a/src/example/game.cpp b/src/example/game.cpp
index 2660055..f757d5f 100644
--- a/src/example/game.cpp
+++ b/src/example/game.cpp
@@ -197,7 +197,7 @@ public:
world.add_component<Rigidbody>(Rigidbody::Data{
.mass = 1,
.gravity_scale = 0,
- .body_type = Rigidbody::BodyType::STATIC,
+ .body_type = Rigidbody::BodyType::DYNAMIC,
});
world.add_component<BoxCollider>(
vec2{world_collider, world_collider},
@@ -224,7 +224,7 @@ public:
game_object1.add_component<Rigidbody>(Rigidbody::Data{
.mass = 1,
.gravity_scale = 0,
- .body_type = Rigidbody::BodyType::STATIC,
+ .body_type = Rigidbody::BodyType::DYNAMIC,
.linear_velocity = {0, 0},
.constraints = {0, 0, 0},
.elastisity_coefficient = 1,
@@ -283,20 +283,20 @@ public:
})
.active
= false;
- Asset img5{"asset/texture/test_ap43.png"};
+ Asset img5{"asset/texture/square.png"};
GameObject particle = new_object(
"Name", "Tag", vec2{screen_size_width / 2, screen_size_height / 2}, 90, 1);
auto & particle_image = particle.add_component<Sprite>(img5, Sprite::Data{
- .size = {20, 20},
+ .size = {5, 5},
.angle_offset = 45,
- .scale_offset = 2,
+ .scale_offset = 1,
});
auto & test
= particle.add_component<ParticleEmitter>(particle_image, ParticleEmitter::Data{
.offset = {0, 0},
.max_particles = 256,
- .emission_rate = 1,
+ .emission_rate = 4,
.min_speed = 10,
.max_speed = 20,
.min_angle = -20,
@@ -304,6 +304,9 @@ public:
.begin_lifespan = 0,
.end_lifespan = 5,
});
+ particle.add_component<Rigidbody>(Rigidbody::Data{
+ .angular_velocity = 20,
+ });
}
string get_name() const { return "scene1"; }