diff options
author | max-001 <maxsmits21@kpnmail.nl> | 2024-12-17 09:26:01 +0100 |
---|---|---|
committer | max-001 <maxsmits21@kpnmail.nl> | 2024-12-17 09:26:01 +0100 |
commit | 19d70481301e89481da64bc9bc59e1b81697c9e3 (patch) | |
tree | e05188b795edc90eb79c7f64bb3469a179741dfb /src/example/game.cpp | |
parent | 5995e40f583ef281468866954f6f82c71ab43453 (diff) |
Moved Scene into seperate file
Diffstat (limited to 'src/example/game.cpp')
-rw-r--r-- | src/example/game.cpp | 52 |
1 files changed, 2 insertions, 50 deletions
diff --git a/src/example/game.cpp b/src/example/game.cpp index 8f3996b..378a64a 100644 --- a/src/example/game.cpp +++ b/src/example/game.cpp @@ -1,61 +1,13 @@ -#include "Background.h" +#include "GameScene.h" -#include <crepe/api/BehaviorScript.h> -#include <crepe/api/Camera.h> -#include <crepe/api/Color.h> -#include <crepe/api/Event.h> -#include <crepe/api/GameObject.h> #include <crepe/api/LoopManager.h> -#include <crepe/api/Rigidbody.h> -#include <crepe/api/Scene.h> -#include <crepe/api/Script.h> -#include <crepe/types.h> using namespace crepe; using namespace std; -class MoveCameraScript : public Script { -public: - void init() { - subscribe<KeyPressEvent>( - [this](const KeyPressEvent & ev) -> bool { return this->keypressed(ev); }); - } - -private: - bool keypressed(const KeyPressEvent & event) { - if (event.key == Keycode::RIGHT) { - Transform & cam = this->get_components_by_name<Transform>("camera").front(); - cam.position.x += 100; - } else if (event.key == Keycode::LEFT) { - Transform & cam = this->get_components_by_name<Transform>("camera").front(); - cam.position.x -= 100; - } - return true; - } -}; - -class Scene1 : public Scene { -public: - void load_scene() { - Background background(*this); - - GameObject camera = new_object("camera", "camera", vec2(600, 0)); - camera.add_component<Camera>(ivec2(1700, 720), vec2(2000, 800), - Camera::Data{ - .bg_color = Color::RED, - }); - camera.add_component<BehaviorScript>().set_script<MoveCameraScript>(); - camera.add_component<Rigidbody>(Rigidbody::Data{ - .linear_velocity = vec2(100, 0), - }); - } - - string get_name() const { return "scene1"; } -}; - int main(int argc, char * argv[]) { LoopManager gameloop; - gameloop.add_scene<Scene1>(); + gameloop.add_scene<GameScene>(); gameloop.start(); return 0; } |