diff options
| author | max-001 <maxsmits21@kpnmail.nl> | 2024-12-13 13:00:19 +0100 | 
|---|---|---|
| committer | max-001 <maxsmits21@kpnmail.nl> | 2024-12-13 13:00:19 +0100 | 
| commit | 0f600b3281cca9183b0e8a6e34c79ec538d8ea2d (patch) | |
| tree | 9aae1b20360446530aa172ef0ade24353f7f4205 /src/example/game.cpp | |
| parent | 3ab7a2cf4bb818527773444a862ec4b9d6aaefe5 (diff) | |
Improved game
Diffstat (limited to 'src/example/game.cpp')
| -rw-r--r-- | src/example/game.cpp | 32 | 
1 files changed, 29 insertions, 3 deletions
diff --git a/src/example/game.cpp b/src/example/game.cpp index 61d8605..d447782 100644 --- a/src/example/game.cpp +++ b/src/example/game.cpp @@ -57,7 +57,7 @@ public:  		this->add_lamp_start(end, vec2(-350, -95));  	} -	void add_lamp_start(GameObject & obj, vec2 offset) { +	void add_lamp_start(GameObject & obj, vec2 offset, unsigned int fps = 10) {  		Asset lamp_asset{"asset/jetpack_joyride/background/start/alarmLight_TVOS.png"};  		obj.add_component<Sprite>(lamp_asset, Sprite::Data{  												  .sorting_in_layer = 5, @@ -75,7 +75,7 @@ public:  							 });  		obj.add_component<Animator>(lamp_glow_sprite, ivec2(422, 384), uvec2(6, 1),  									Animator::Data{ -										.fps = 10, +										.fps = fps,  										.looping = true,  									});  	} @@ -90,7 +90,8 @@ public:  												 });  		begin_x += 600; -		// Atributes for begin +		this->add_lamp_hallway(begin, vec2(-70, -120), 11); +		this->add_lamp_hallway(begin, vec2(30, -120), 9);  		GameObject middle_1 = mgr.new_object("hallway_middle", "background", vec2(begin_x, 0));  		Asset middle_asset{"asset/jetpack_joyride/background/hallway/hallway1FG_2_TVOS.png"}; @@ -119,6 +120,8 @@ public:  													   });  		begin_x += 400; +		this->add_lamp_hallway(middle_3, vec2(0, -120)); +  		GameObject middle_4 = mgr.new_object("hallway_middle", "background", vec2(begin_x, 0));  		Asset middle_asset_4{"asset/jetpack_joyride/background/hallway/hallway1FG_2_TVOS.png"};  		middle_4.add_component<Sprite>(middle_asset_4, Sprite::Data{ @@ -138,6 +141,29 @@ public:  		begin_x += 600;  	} +	void add_lamp_hallway(GameObject & obj, vec2 offset, unsigned int fps = 10) { +		Asset lamp_asset{"asset/jetpack_joyride/background/hallway/alarmLight_TVOS.png"}; +		obj.add_component<Sprite>(lamp_asset, Sprite::Data{ +												  .sorting_in_layer = 5, +												  .order_in_layer = 0, +												  .size = vec2(0, 100), +												  .position_offset = offset, +											  }); +		Asset lamp_glow_asset{"asset/jetpack_joyride/background/hallway/alarmGlow_TVOS.png"}; +		Sprite & lamp_glow_sprite = obj.add_component<Sprite>( +			lamp_glow_asset, Sprite::Data{ +								 .sorting_in_layer = 5, +								 .order_in_layer = 1, +								 .size = vec2(0, 300), +								 .position_offset = offset - vec2(65, -30), +							 }); +		obj.add_component<Animator>(lamp_glow_sprite, ivec2(422, 384), uvec2(6, 1), +									Animator::Data{ +										.fps = fps, +										.looping = true, +									}); +	} +  	void forest(ComponentManager & mgr) {  		GameObject forest_begin  			= mgr.new_object("forest_begin", "background", vec2(begin_x, 0));  |