diff options
author | JAROWMR <jarorutjes07@gmail.com> | 2024-11-15 14:32:09 +0100 |
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committer | JAROWMR <jarorutjes07@gmail.com> | 2024-11-15 14:32:09 +0100 |
commit | 37c016f1d5902cf7bbfed08d13ee2bc6ef725add (patch) | |
tree | ce9de85b6d5ffd43d2e798b5310df883705f5ca8 /src/example/events.cpp | |
parent | de1c6053033483c7e824f8018d75be6af424d14d (diff) | |
parent | 337a957a9e605f16287506b6afda56950e562db3 (diff) |
merge with wouter/events
Diffstat (limited to 'src/example/events.cpp')
-rw-r--r-- | src/example/events.cpp | 113 |
1 files changed, 113 insertions, 0 deletions
diff --git a/src/example/events.cpp b/src/example/events.cpp new file mode 100644 index 0000000..ed519ff --- /dev/null +++ b/src/example/events.cpp @@ -0,0 +1,113 @@ +#include <iostream> + +#include <crepe/ComponentManager.h> +#include <crepe/system/ScriptSystem.h> +#include <crepe/util/log.h> + +#include <crepe/api/BehaviorScript.h> +#include <crepe/api/Config.h> +#include <crepe/api/Event.h> +#include <crepe/api/EventManager.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/IKeyListener.h> +#include <crepe/api/IMouseListener.h> +#include <crepe/api/KeyCodes.h> +#include <crepe/api/Script.h> +#include <crepe/api/Transform.h> + +using namespace crepe; +using namespace std; + +class MyScript : public Script, public IKeyListener, public IMouseListener { + void update() { + // Retrieve component from the same GameObject this script is on + Transform & test = get_component<Transform>(); + dbg_logf("Transform(%.2f, %.2f)", test.position.x, test.position.y); + } + + bool on_key_pressed(const KeyPressEvent & event) override { + std::cout << "KeyPressed function" << std::endl; + this->deactivate_keys(); + return false; + } + bool on_key_released(const KeyReleaseEvent & event) override { + std::cout << "KeyRelease function" << std::endl; + return false; + } + bool on_mouse_clicked(const MouseClickEvent & event) override { + std::cout << "MouseClick function" << std::endl; + return false; + } + bool on_mouse_pressed(const MousePressEvent & event) override { + std::cout << "MousePress function" << std::endl; + return false; + } + bool on_mouse_released(const MouseReleaseEvent & event) override { + std::cout << "MouseRelease function" << std::endl; + return false; + } + bool on_mouse_moved(const MouseMoveEvent & event) override { + std::cout << "MouseMove function" << std::endl; + return false; + } +}; +class TestKeyListener : public IKeyListener { +public: + bool on_key_pressed(const KeyPressEvent & event) override { + std::cout << "TestKeyListener: Key Pressed - Code: " + << static_cast<int>(event.key) << std::endl; + return true; // Return true if the listener should remain active + } + bool on_key_released(const KeyReleaseEvent & event) override { + std::cout << "TestKeyListener: Key Released - Code: " + << static_cast<int>(event.key) << std::endl; + return true; + } +}; +int main() { + // two events to trigger + KeyPressEvent key_press; + key_press.key = Keycode::A; + key_press.repeat = 0; + MouseClickEvent click_event; + click_event.button = MouseButton::LEFT_MOUSE; + click_event.mouse_x = 100; + click_event.mouse_y = 200; + // queue events to test queue + EventManager::get_instance().queue_event<KeyPressEvent>( + std::move(key_press), 0); + EventManager::get_instance().queue_event<MouseClickEvent>( + std::move(click_event), 0); + { + TestKeyListener test_listener; + test_listener.set_channel(1); + auto obj = GameObject(0, "name", "tag", Vector2{1.2, 3.4}, 0, 1); + obj.add_component<BehaviorScript>().set_script<MyScript>(); + + ScriptSystem sys; + sys.update(); + + // Trigger the events while `testListener` is in scope + EventManager::get_instance().trigger_event<KeyPressEvent>(key_press, 1); + EventManager::get_instance().trigger_event(MouseClickEvent{ + .mouse_x = 100, + .mouse_y = 100, + .button = MouseButton::LEFT_MOUSE, + },1); + } + // custom lambda event handler + EventHandler<KeyPressEvent> event_handler = [](const KeyPressEvent & e) { + std::cout << "lambda test" << std::endl; + return false; + }; + EventManager::get_instance().subscribe<KeyPressEvent>( + std::move(event_handler), 0); + // testing trigger with testListener not in scope (unsubscribed) + EventManager::get_instance().trigger_event<KeyPressEvent>(key_press, 0); + EventManager::get_instance().trigger_event<MouseClickEvent>(click_event, 0); + // dispatching queued events + EventManager::get_instance().dispatch_events(); + + EventManager::get_instance().unsubscribe<KeyPressEvent>(event_handler, 0); + return EXIT_SUCCESS; +} |