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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-11-11 16:12:09 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-11-11 16:12:09 +0100
commit80c74b90a3e44e25a4fa9fdd25bf0aa9efbaf6fd (patch)
tree1ac04e3434c8e775318b6f8519c6674bb2a3298d /src/example/events.cpp
parent880a7b1fb233a67303ad5a4155dc459f79734762 (diff)
interfaces working but unsubscribe broken
Diffstat (limited to 'src/example/events.cpp')
-rw-r--r--src/example/events.cpp105
1 files changed, 105 insertions, 0 deletions
diff --git a/src/example/events.cpp b/src/example/events.cpp
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+++ b/src/example/events.cpp
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+#include <iostream>
+
+#include <crepe/ComponentManager.h>
+#include <crepe/system/ScriptSystem.h>
+#include <crepe/util/log.h>
+
+#include <crepe/api/BehaviorScript.h>
+#include <crepe/api/Config.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/Script.h>
+#include <crepe/api/Transform.h>
+
+#include "crepe/api/Event.h"
+#include "crepe/api/EventManager.h"
+#include "crepe/api/IKeyListener.h"
+#include "crepe/api/IMouseListener.h"
+using namespace crepe;
+using namespace std;
+class MyScript : public Script, public IKeyListener,public IMouseListener{
+ void update() {
+ // Retrieve component from the same GameObject this script is on
+ Transform & test = get_component<Transform>();
+ dbg_logf("Transform(%.2f, %.2f)", test.position.x, test.position.y);
+ }
+
+ bool on_key_pressed(const KeyPressEvent & event) override{
+ std::cout << "KeyPressed function" << std::endl;
+ return false;
+ }
+ bool on_key_released(const KeyReleaseEvent & event) override{
+ std::cout << "KeyRelease function" << std::endl;
+ return false;
+ }
+ bool on_mouse_clicked(const MouseClickEvent & event){
+ std::cout << "MouseClick function" << std::endl;
+ return false;
+ }
+ bool on_mouse_pressed(const MousePressEvent & event){
+ std::cout << "MousePress function" << std::endl;
+ return false;
+ }
+ bool on_mouse_released(const MouseReleaseEvent & event){
+ std::cout << "MouseRelease function" << std::endl;
+ return false;
+ }
+ bool on_mouse_moved(const MouseMoveEvent & event){
+ std::cout << "MouseMove function" << std::endl;
+ return false;
+ }
+
+};
+class TestKeyListener : public IKeyListener {
+public:
+ bool on_key_pressed(const KeyPressEvent &event) override {
+ std::cout << "TestKeyListener: Key Pressed - Code: " << event.key << std::endl;
+ return true; // Return true if the listener should remain active
+ }
+ bool on_key_released(const KeyReleaseEvent &event) override {
+ std::cout << "TestKeyListener: Key Released - Code: " << event.key << std::endl;
+ return true;
+ }
+};
+int main() {
+ {
+ // Instantiate TestKeyListener, which subscribes to key events
+ TestKeyListener testListener;
+
+ // Create game object with Transform and BehaviorScript components
+ auto obj = GameObject(0, "name", "tag", Vector2{1.2, 3.4}, 0, 1);
+ obj.add_component<BehaviorScript>().set_script<MyScript>();
+
+ // Get ScriptSystem singleton instance (this would normally be done from the game loop)
+ ScriptSystem sys;
+ sys.update();
+
+ // Trigger some events
+ KeyPressEvent key_press;
+ key_press.key = 1;
+ key_press.repeat = 0;
+
+ MouseClickEvent click_event;
+ click_event.button = MouseButton::LEFT_MOUSE;
+ click_event.mouse_x = 100;
+ click_event.mouse_y = 200;
+ std::cout << "testing custom listener:" << std::endl;
+ // Trigger the events while `testListener` is in scope
+ EventManager::get_instance().trigger_event<KeyPressEvent>(key_press, 0);
+ EventManager::get_instance().trigger_event<MouseClickEvent>(click_event, 0);
+ } // End of scope - triggers destruction of obj, MyScript, and `testListener`, unsubscribing from events
+ // After `testListener` is destroyed, triggering events again should have no output if unsubscription worked
+ KeyPressEvent key_press;
+ key_press.key = 1;
+ key_press.repeat = 0;
+ EventManager::get_instance().trigger_event<KeyPressEvent>(key_press, 0);
+
+ MouseClickEvent click_event;
+ click_event.button = MouseButton::LEFT_MOUSE;
+ click_event.mouse_x = 100;
+ click_event.mouse_y = 200;
+ EventManager::get_instance().trigger_event<MouseClickEvent>(click_event, 0);
+
+ return EXIT_SUCCESS;
+}
+
+