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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-07 20:08:09 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-07 20:08:09 +0100 |
commit | 1c4156ee127b14760ed3b1a0cd16ad12180c7ac6 (patch) | |
tree | 211505d5328f24c9f9beabf8f874d9e13ef92130 /src/example/ecs.cpp | |
parent | 9df087ede0b539ecbd2778236c7d1143362b384d (diff) | |
parent | 3d2428af8e8d9d49b4ade52d4806a7dae4cf1ab8 (diff) |
merge `master` into `loek/savemgr`
Diffstat (limited to 'src/example/ecs.cpp')
-rw-r--r-- | src/example/ecs.cpp | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/src/example/ecs.cpp b/src/example/ecs.cpp new file mode 100644 index 0000000..e61c398 --- /dev/null +++ b/src/example/ecs.cpp @@ -0,0 +1,55 @@ +#include <iostream> + +#include <crepe/ComponentManager.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/Metadata.h> +#include <crepe/api/Transform.h> + +using namespace crepe; +using namespace std; + +int main() { + // Create a few GameObjects + try { + GameObject body(0, "body", "person", Vector2{0, 0}, 0, 1); + GameObject right_leg(1, "rightLeg", "person", Vector2{1, 1}, 0, 1); + GameObject left_leg(2, "leftLeg", "person", Vector2{1, 1}, 0, 1); + GameObject right_foot(3, "rightFoot", "person", Vector2{2, 2}, 0, 1); + GameObject left_foot(4, "leftFoot", "person", Vector2{2, 2}, 0, 1); + + // Set the parent of each GameObject + right_foot.set_parent(right_leg); + left_foot.set_parent(left_leg); + right_leg.set_parent(body); + left_leg.set_parent(body); + + // Adding a second Transform component is not allowed and will invoke an exception + body.add_component<Transform>(Vector2{10, 10}, 0, 1); + } catch (const exception & e) { + cerr << e.what() << endl; + } + + // Get the Metadata and Transform components of each GameObject + ComponentManager & mgr = ComponentManager::get_instance(); + vector<reference_wrapper<Metadata>> metadata + = mgr.get_components_by_type<Metadata>(); + vector<reference_wrapper<Transform>> transform + = mgr.get_components_by_type<Transform>(); + + // Print the Metadata and Transform components + for (auto & m : metadata) { + cout << "Id: " << m.get().game_object_id << " Name: " << m.get().name + << " Tag: " << m.get().tag << " Parent: " << m.get().parent + << " Children: "; + for (auto & c : m.get().children) { + cout << c << " "; + } + cout << endl; + } + for (auto & t : transform) { + cout << "Id: " << t.get().game_object_id << " Position: [" + << t.get().position.x << ", " << t.get().position.y << "]" << endl; + } + + return 0; +} |