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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-16 21:45:36 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-16 21:45:36 +0100 |
commit | 73598a9e7f49047d74ca439cb0f300099d8c03bf (patch) | |
tree | ef62148ac6769f169670a1e7f7fd8482045ef65f /src/example/ecs.cpp | |
parent | d258fcc8efdb6a968a220c4590a204292a16ad42 (diff) | |
parent | 121b64b1cb6cfead5814070c8b0185d3d7308095 (diff) |
merge `master` into `loek/audio`
Diffstat (limited to 'src/example/ecs.cpp')
-rw-r--r-- | src/example/ecs.cpp | 25 |
1 files changed, 9 insertions, 16 deletions
diff --git a/src/example/ecs.cpp b/src/example/ecs.cpp index 5f83da1..d5ba51b 100644 --- a/src/example/ecs.cpp +++ b/src/example/ecs.cpp @@ -14,14 +14,10 @@ int main() { // Create a few GameObjects try { GameObject body = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1); - GameObject right_leg - = mgr.new_object("rightLeg", "person", Vector2{1, 1}, 0, 1); - GameObject left_leg - = mgr.new_object("leftLeg", "person", Vector2{1, 1}, 0, 1); - GameObject right_foot - = mgr.new_object("rightFoot", "person", Vector2{2, 2}, 0, 1); - GameObject left_foot - = mgr.new_object("leftFoot", "person", Vector2{2, 2}, 0, 1); + GameObject right_leg = mgr.new_object("rightLeg", "person", Vector2{1, 1}, 0, 1); + GameObject left_leg = mgr.new_object("leftLeg", "person", Vector2{1, 1}, 0, 1); + GameObject right_foot = mgr.new_object("rightFoot", "person", Vector2{2, 2}, 0, 1); + GameObject left_foot = mgr.new_object("leftFoot", "person", Vector2{2, 2}, 0, 1); // Set the parent of each GameObject right_foot.set_parent(right_leg); @@ -36,24 +32,21 @@ int main() { } // Get the Metadata and Transform components of each GameObject - vector<reference_wrapper<Metadata>> metadata - = mgr.get_components_by_type<Metadata>(); - vector<reference_wrapper<Transform>> transform - = mgr.get_components_by_type<Transform>(); + vector<reference_wrapper<Metadata>> metadata = mgr.get_components_by_type<Metadata>(); + vector<reference_wrapper<Transform>> transform = mgr.get_components_by_type<Transform>(); // Print the Metadata and Transform components for (auto & m : metadata) { cout << "Id: " << m.get().game_object_id << " Name: " << m.get().name - << " Tag: " << m.get().tag << " Parent: " << m.get().parent - << " Children: "; + << " Tag: " << m.get().tag << " Parent: " << m.get().parent << " Children: "; for (auto & c : m.get().children) { cout << c << " "; } cout << endl; } for (auto & t : transform) { - cout << "Id: " << t.get().game_object_id << " Position: [" - << t.get().position.x << ", " << t.get().position.y << "]" << endl; + cout << "Id: " << t.get().game_object_id << " Position: [" << t.get().position.x + << ", " << t.get().position.y << "]" << endl; } return 0; |