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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-16 21:45:36 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-16 21:45:36 +0100
commit73598a9e7f49047d74ca439cb0f300099d8c03bf (patch)
treeef62148ac6769f169670a1e7f7fd8482045ef65f /src/example/ecs.cpp
parentd258fcc8efdb6a968a220c4590a204292a16ad42 (diff)
parent121b64b1cb6cfead5814070c8b0185d3d7308095 (diff)
merge `master` into `loek/audio`
Diffstat (limited to 'src/example/ecs.cpp')
-rw-r--r--src/example/ecs.cpp25
1 files changed, 9 insertions, 16 deletions
diff --git a/src/example/ecs.cpp b/src/example/ecs.cpp
index 5f83da1..d5ba51b 100644
--- a/src/example/ecs.cpp
+++ b/src/example/ecs.cpp
@@ -14,14 +14,10 @@ int main() {
// Create a few GameObjects
try {
GameObject body = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1);
- GameObject right_leg
- = mgr.new_object("rightLeg", "person", Vector2{1, 1}, 0, 1);
- GameObject left_leg
- = mgr.new_object("leftLeg", "person", Vector2{1, 1}, 0, 1);
- GameObject right_foot
- = mgr.new_object("rightFoot", "person", Vector2{2, 2}, 0, 1);
- GameObject left_foot
- = mgr.new_object("leftFoot", "person", Vector2{2, 2}, 0, 1);
+ GameObject right_leg = mgr.new_object("rightLeg", "person", Vector2{1, 1}, 0, 1);
+ GameObject left_leg = mgr.new_object("leftLeg", "person", Vector2{1, 1}, 0, 1);
+ GameObject right_foot = mgr.new_object("rightFoot", "person", Vector2{2, 2}, 0, 1);
+ GameObject left_foot = mgr.new_object("leftFoot", "person", Vector2{2, 2}, 0, 1);
// Set the parent of each GameObject
right_foot.set_parent(right_leg);
@@ -36,24 +32,21 @@ int main() {
}
// Get the Metadata and Transform components of each GameObject
- vector<reference_wrapper<Metadata>> metadata
- = mgr.get_components_by_type<Metadata>();
- vector<reference_wrapper<Transform>> transform
- = mgr.get_components_by_type<Transform>();
+ vector<reference_wrapper<Metadata>> metadata = mgr.get_components_by_type<Metadata>();
+ vector<reference_wrapper<Transform>> transform = mgr.get_components_by_type<Transform>();
// Print the Metadata and Transform components
for (auto & m : metadata) {
cout << "Id: " << m.get().game_object_id << " Name: " << m.get().name
- << " Tag: " << m.get().tag << " Parent: " << m.get().parent
- << " Children: ";
+ << " Tag: " << m.get().tag << " Parent: " << m.get().parent << " Children: ";
for (auto & c : m.get().children) {
cout << c << " ";
}
cout << endl;
}
for (auto & t : transform) {
- cout << "Id: " << t.get().game_object_id << " Position: ["
- << t.get().position.x << ", " << t.get().position.y << "]" << endl;
+ cout << "Id: " << t.get().game_object_id << " Position: [" << t.get().position.x
+ << ", " << t.get().position.y << "]" << endl;
}
return 0;