diff options
author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-10-23 21:15:58 +0200 |
---|---|---|
committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-10-23 21:15:58 +0200 |
commit | b5e83d076f356c6d01b7bbc1f033db4850356c0d (patch) | |
tree | c4b11f86c6ab1685e46fab9d674377a39e612fd7 /src/example/components_internal.cpp | |
parent | 51c8a51b53a850265955a3e4bc45b40ad3f8c477 (diff) | |
parent | 04a040e28ade412ea5b1767bf77eed3956121973 (diff) |
pull origin master
Diffstat (limited to 'src/example/components_internal.cpp')
-rw-r--r-- | src/example/components_internal.cpp | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/src/example/components_internal.cpp b/src/example/components_internal.cpp new file mode 100644 index 0000000..e2169e1 --- /dev/null +++ b/src/example/components_internal.cpp @@ -0,0 +1,63 @@ +/** \file + * + * Standalone example for usage of the internal ECS + */ + +#include <cassert> +#include <chrono> + +#include <crepe/Component.h> +#include <crepe/ComponentManager.h> + +#include <crepe/api/Collider.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/Rigidbody.h> +#include <crepe/api/Sprite.h> + +#include <crepe/util/log.h> + +using namespace crepe::api; +using namespace crepe; +using namespace std; + +#define OBJ_COUNT 100000 + +int main() { + dbg_trace(); + + auto & mgr = ComponentManager::get_instance(); + + auto start_adding = chrono::high_resolution_clock::now(); + + GameObject * game_object[OBJ_COUNT]; + + for (int i = 0; i < OBJ_COUNT; ++i) { + game_object[i] = new GameObject(i, "Name", "Tag", 0); + + game_object[i]->add_component<Sprite>("test"); + game_object[i]->add_component<Rigidbody>(0, 0, i); + game_object[i]->add_component<Collider>(i); + } + + auto stop_adding = chrono::high_resolution_clock::now(); + + auto sprites = mgr.get_components_by_type<Sprite>(); + for (auto sprite : sprites) { + assert(sprite.get().path == "test"); + } + + auto stop_looping = chrono::high_resolution_clock::now(); + + for (int i = 0; i < OBJ_COUNT; ++i) { + delete game_object[i]; + } + + auto add_time = chrono::duration_cast<chrono::microseconds>(stop_adding + - start_adding); + auto loop_time = chrono::duration_cast<chrono::microseconds>(stop_looping + - stop_adding); + printf("add time: %ldus\n", add_time.count()); + printf("loop time: %ldus\n", loop_time.count()); + + return 0; +} |