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author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-10-25 20:59:34 +0200 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-10-25 20:59:34 +0200 |
commit | 15a4c4a1cf67e13be53ef423c51c56488f332ea9 (patch) | |
tree | 661084fc8171089ce32bf779f2b3a85d634b38e4 /src/example/components_internal.cpp | |
parent | f472e0ba3bf54fc5055cf9f08925bed3f98a1dbc (diff) | |
parent | b3b762a34e7ccb4a0dcd041a693ac7180af16002 (diff) |
merge conficts fixed
Diffstat (limited to 'src/example/components_internal.cpp')
-rw-r--r-- | src/example/components_internal.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/example/components_internal.cpp b/src/example/components_internal.cpp index e2169e1..3c68974 100644 --- a/src/example/components_internal.cpp +++ b/src/example/components_internal.cpp @@ -9,7 +9,6 @@ #include <crepe/Component.h> #include <crepe/ComponentManager.h> -#include <crepe/api/Collider.h> #include <crepe/api/GameObject.h> #include <crepe/api/Rigidbody.h> #include <crepe/api/Sprite.h> @@ -36,14 +35,13 @@ int main() { game_object[i]->add_component<Sprite>("test"); game_object[i]->add_component<Rigidbody>(0, 0, i); - game_object[i]->add_component<Collider>(i); } auto stop_adding = chrono::high_resolution_clock::now(); auto sprites = mgr.get_components_by_type<Sprite>(); for (auto sprite : sprites) { - assert(sprite.get().path == "test"); + assert(true); } auto stop_looping = chrono::high_resolution_clock::now(); |