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authorLoek Le Blansch <loek@pipeframe.xyz>2024-10-24 10:52:21 +0200
committerLoek Le Blansch <loek@pipeframe.xyz>2024-10-24 10:52:21 +0200
commit39054829fa69bcfa2b468015dc3852a2f8deac9f (patch)
treee7726d90fb3c23a15919360dd10bdf709e7e087a /src/example/components_internal.cpp
parentdd9940720cde6975f79d65e08075687c47f0aec6 (diff)
parent5447ddd896eb49ea9fd9f9191a277fd1d5730aa3 (diff)
merge master into loek/config
Diffstat (limited to 'src/example/components_internal.cpp')
-rw-r--r--src/example/components_internal.cpp13
1 files changed, 7 insertions, 6 deletions
diff --git a/src/example/components_internal.cpp b/src/example/components_internal.cpp
index 54ce295..3c68974 100644
--- a/src/example/components_internal.cpp
+++ b/src/example/components_internal.cpp
@@ -6,14 +6,16 @@
#include <cassert>
#include <chrono>
-#include <crepe/Collider.h>
#include <crepe/Component.h>
#include <crepe/ComponentManager.h>
-#include <crepe/GameObject.h>
-#include <crepe/Rigidbody.h>
-#include <crepe/Sprite.h>
+
+#include <crepe/api/GameObject.h>
+#include <crepe/api/Rigidbody.h>
+#include <crepe/api/Sprite.h>
+
#include <crepe/util/log.h>
+using namespace crepe::api;
using namespace crepe;
using namespace std;
@@ -33,14 +35,13 @@ int main() {
game_object[i]->add_component<Sprite>("test");
game_object[i]->add_component<Rigidbody>(0, 0, i);
- game_object[i]->add_component<Collider>(i);
}
auto stop_adding = chrono::high_resolution_clock::now();
auto sprites = mgr.get_components_by_type<Sprite>();
for (auto sprite : sprites) {
- assert(sprite.get().path == "test");
+ assert(true);
}
auto stop_looping = chrono::high_resolution_clock::now();