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authorLoek Le Blansch <loek@pipeframe.xyz>2024-10-06 15:28:12 +0200
committerLoek Le Blansch <loek@pipeframe.xyz>2024-10-06 15:28:12 +0200
commitaa8755148cbca29b584f7a146636b506070717f9 (patch)
tree275644d2f2cbf5de1c0aa82a3cb05df03ea9fff4 /src/example/components_internal.cpp
parent39815f58e3842bb28e644e83111a619bd1374855 (diff)
move components to separate files
Diffstat (limited to 'src/example/components_internal.cpp')
-rw-r--r--src/example/components_internal.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/example/components_internal.cpp b/src/example/components_internal.cpp
index 821a7de..4246dd7 100644
--- a/src/example/components_internal.cpp
+++ b/src/example/components_internal.cpp
@@ -9,7 +9,10 @@
#include <crepe/util/log.h>
#include <crepe/ComponentManager.h>
#include <crepe/GameObject.h>
-#include <crepe/Components.h>
+#include <crepe/Component.h>
+#include <crepe/Sprite.h>
+#include <crepe/Rigidbody.h>
+#include <crepe/Collider.h>
using namespace crepe;
using namespace std;