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authorLoek Le Blansch <loek@pipeframe.xyz>2024-10-23 21:27:01 +0200
committerLoek Le Blansch <loek@pipeframe.xyz>2024-10-23 21:27:01 +0200
commit080ad535e6fc6666b919b1a21b6986aaf9b678eb (patch)
treef4d96cb68769ddd06087977ad7d26c3fd31ff4e8 /src/example/components_internal.cpp
parentde356f60b91fab37b1456992dc66ada8bd8e4dd7 (diff)
initial nitpicking
Diffstat (limited to 'src/example/components_internal.cpp')
-rw-r--r--src/example/components_internal.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/example/components_internal.cpp b/src/example/components_internal.cpp
index ae6c765..3c68974 100644
--- a/src/example/components_internal.cpp
+++ b/src/example/components_internal.cpp
@@ -9,7 +9,6 @@
#include <crepe/Component.h>
#include <crepe/ComponentManager.h>
-#include <crepe/api/Collider.h>
#include <crepe/api/GameObject.h>
#include <crepe/api/Rigidbody.h>
#include <crepe/api/Sprite.h>
@@ -36,14 +35,13 @@ int main() {
game_object[i]->add_component<Sprite>("test");
game_object[i]->add_component<Rigidbody>(0, 0, i);
- game_object[i]->add_component<Collider>(i);
}
auto stop_adding = chrono::high_resolution_clock::now();
auto sprites = mgr.get_components_by_type<Sprite>();
- for (auto & sprite : sprites) {
- assert(sprite.path == "test");
+ for (auto sprite : sprites) {
+ assert(true);
}
auto stop_looping = chrono::high_resolution_clock::now();