diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-23 21:27:01 +0200 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-23 21:27:01 +0200 |
commit | 080ad535e6fc6666b919b1a21b6986aaf9b678eb (patch) | |
tree | f4d96cb68769ddd06087977ad7d26c3fd31ff4e8 /src/example/components_internal.cpp | |
parent | de356f60b91fab37b1456992dc66ada8bd8e4dd7 (diff) |
initial nitpicking
Diffstat (limited to 'src/example/components_internal.cpp')
-rw-r--r-- | src/example/components_internal.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/src/example/components_internal.cpp b/src/example/components_internal.cpp index ae6c765..3c68974 100644 --- a/src/example/components_internal.cpp +++ b/src/example/components_internal.cpp @@ -9,7 +9,6 @@ #include <crepe/Component.h> #include <crepe/ComponentManager.h> -#include <crepe/api/Collider.h> #include <crepe/api/GameObject.h> #include <crepe/api/Rigidbody.h> #include <crepe/api/Sprite.h> @@ -36,14 +35,13 @@ int main() { game_object[i]->add_component<Sprite>("test"); game_object[i]->add_component<Rigidbody>(0, 0, i); - game_object[i]->add_component<Collider>(i); } auto stop_adding = chrono::high_resolution_clock::now(); auto sprites = mgr.get_components_by_type<Sprite>(); - for (auto & sprite : sprites) { - assert(sprite.path == "test"); + for (auto sprite : sprites) { + assert(true); } auto stop_looping = chrono::high_resolution_clock::now(); |