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author | JAROWMR <jarorutjes07@gmail.com> | 2024-12-19 18:58:01 +0100 |
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committer | JAROWMR <jarorutjes07@gmail.com> | 2024-12-19 18:58:01 +0100 |
commit | dd035ffa17f4573f06316e0ecb83b426f5ed8285 (patch) | |
tree | dc6626dcef4b91aa33b704fc705ad9a8f07dd0d0 /src/example/collisiontest.cpp | |
parent | ac692aa8207fb2dcc059e7761098cd98749154a0 (diff) |
updated coments and reverted test cmake
Diffstat (limited to 'src/example/collisiontest.cpp')
-rw-r--r-- | src/example/collisiontest.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/example/collisiontest.cpp b/src/example/collisiontest.cpp index 95999c6..b0cb92e 100644 --- a/src/example/collisiontest.cpp +++ b/src/example/collisiontest.cpp @@ -75,8 +75,7 @@ class MyScript1 : public Script { } break; - } - case Keycode::Q: { + }case Keycode::Q: { if(movement){ movement = false; Rigidbody & tf = this->get_component<Rigidbody>(); @@ -136,7 +135,7 @@ public: game_object1.add_component<Rigidbody>(Rigidbody::Data{ .gravity_scale = 0, .body_type = Rigidbody::BodyType::KINEMATIC, - .elastisity_coefficient = 1, + .elasticity_coefficient = 1, }); // add box with boxcollider game_object1.add_component<BoxCollider>(vec2{20, 20}); |