diff options
author | JAROWMR <jarorutjes07@gmail.com> | 2024-11-15 16:10:45 +0100 |
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committer | JAROWMR <jarorutjes07@gmail.com> | 2024-11-15 16:10:45 +0100 |
commit | b019b401c3a1de0ffea7e6776242ae73599651ef (patch) | |
tree | 473c90cd71a8ee9943d8d333e11f6d40e68a8287 /src/example/collision.cpp | |
parent | e6bc46a30152a7585dda24fde66622575349d25e (diff) |
collision handeling example
Diffstat (limited to 'src/example/collision.cpp')
-rw-r--r-- | src/example/collision.cpp | 39 |
1 files changed, 35 insertions, 4 deletions
diff --git a/src/example/collision.cpp b/src/example/collision.cpp index e82b493..45ed0b0 100644 --- a/src/example/collision.cpp +++ b/src/example/collision.cpp @@ -1,5 +1,6 @@ #include "api/BoxCollider.h" #include "system/CollisionSystem.h" +#include <crepe/system/ScriptSystem.h> #include <crepe/Component.h> #include <crepe/ComponentManager.h> #include <crepe/api/GameObject.h> @@ -10,12 +11,15 @@ #include <crepe/system/RenderSystem.h> #include <crepe/util/log.h> +#include <crepe/api/Script.h> #include <crepe/api/AssetManager.h> #include <crepe/api/Color.h> #include <crepe/api/Sprite.h> #include <crepe/api/Texture.h> #include <crepe/api/Transform.h> #include <crepe/api/Vector2.h> +#include <crepe/api/Event.h> +#include <crepe/api/EventManager.h> #include <chrono> #include <memory> @@ -23,6 +27,22 @@ using namespace crepe; using namespace std; +class MyScript : public Script { + static bool oncollision(const CollisionEvent& test) { + std::cout << "test collision: " << test.info.first.collider.game_object_id << std::endl; + return true; + } + void init() { + EventManager::get_instance().subscribe<CollisionEvent>(oncollision, this->parent->game_object_id); + } + void update() { + // Retrieve component from the same GameObject this script is on + + } + + +}; + int main(int argc, char * argv[]) { Color color(0, 0, 0, 0); @@ -33,16 +53,19 @@ int main(int argc, char * argv[]) { .body_type = Rigidbody::BodyType::DYNAMIC, .constraints = {0, 0, 0}, .use_gravity = true, - .bounce = false, + .bounce = true, .offset = {0,0} }); game_object1.add_component<BoxCollider>(Vector2{5, 5}, 5, 5); + game_object1.add_component<BehaviorScript>().set_script<MyScript>(); + game_object1.add_component<BehaviorScript>().set_script<MyScript>(); + // game_object1.add_component<Sprite>( // make_shared<Texture>("/home/jaro/crepe/asset/texture/img.png"), color, // FlipSettings{true, true}); - GameObject game_object2(1, "Name", "Tag", Vector2{20, 0}, 90, 1); + GameObject game_object2(1, "Name", "Tag", Vector2{10, 10}, 0, 1); game_object2.add_component<Rigidbody>(Rigidbody::Data{ .mass = 1, .gravity_scale = 1, @@ -53,16 +76,24 @@ int main(int argc, char * argv[]) { .offset = {0,0} }); game_object2.add_component<BoxCollider>(Vector2{5, 5}, 5, 5); + game_object2.add_component<BehaviorScript>().set_script<MyScript>(); // game_object2.add_component<Sprite>( // make_shared<Texture>("/home/jaro/crepe/asset/texture/img.png"), color, // FlipSettings{true, true}); - CollisionSystem coltest; - coltest.update(); + + ScriptSystem sys; + // Update all scripts. This should result in MyScript::update being called + sys.update(); // auto & sys = crepe::RenderSystem::get_instance(); // auto start = std::chrono::steady_clock::now(); // while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) { // sys.update(); // } + CollisionSystem coltest; + coltest.update(); + + + return 0; } |