diff options
author | JAROWMR <jarorutjes07@gmail.com> | 2024-11-17 17:49:56 +0100 |
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committer | JAROWMR <jarorutjes07@gmail.com> | 2024-11-17 17:49:56 +0100 |
commit | 9885c58817912125506de3b3555f3dc6206e0e6a (patch) | |
tree | cbfd1a7b005ca0710e0cb0df741724c52992477a /src/example/collision.cpp | |
parent | 876a2e2ba115f6f8afa45155c8c6ed90d10576de (diff) |
moved object after static collision
Diffstat (limited to 'src/example/collision.cpp')
-rw-r--r-- | src/example/collision.cpp | 33 |
1 files changed, 19 insertions, 14 deletions
diff --git a/src/example/collision.cpp b/src/example/collision.cpp index a1b22f0..a5cec83 100644 --- a/src/example/collision.cpp +++ b/src/example/collision.cpp @@ -49,8 +49,11 @@ int main(int argc, char * argv[]) { LoopManager gameloop; Color color(0, 0, 0, 0); + double screen_size_width = 1280; + double screen_size_height = 960; + double world_collider = 1000; //define playable world - GameObject World(0, "Name", "Tag", Vector2{0, 0}, 0, 1); + GameObject World(0, "Name", "Tag", Vector2{screen_size_width/2, screen_size_height/2}, 0, 1); World.add_component<Rigidbody>(Rigidbody::Data{ .mass = 0, .gravity_scale = 0, @@ -58,46 +61,48 @@ int main(int argc, char * argv[]) { .constraints = {0, 0, 0}, .use_gravity = false, .bounce = false, - .offset = {320,240} + .offset = {0,0} }); - World.add_component<BoxCollider>(Vector2{0, -740}, 1000, 1000); // Top - World.add_component<BoxCollider>(Vector2{0, 740}, 1000, 1000); // Bottom - World.add_component<BoxCollider>(Vector2{-820, 0}, 1000, 1000); // Left - World.add_component<BoxCollider>(Vector2{820, 0}, 1000, 1000); // right + // World.add_component<BoxCollider>(Vector2{0, -740}, 1000, 1000); // Top + World.add_component<BoxCollider>(Vector2{0, screen_size_height/2+world_collider/2}, world_collider, world_collider); // Bottom + // World.add_component<BoxCollider>(Vector2{-820, 0}, 1000, 1000); // Left + // World.add_component<BoxCollider>(Vector2{820, 0}, 1000, 1000); // right - GameObject game_object1(1, "Name", "Tag", Vector2{320, 240}, 0, 1); + GameObject game_object1(1, "Name", "Tag", Vector2{screen_size_width/2, screen_size_height/2}, 0, 1); game_object1.add_component<Rigidbody>(Rigidbody::Data{ .mass = 1, .gravity_scale = 1, .body_type = Rigidbody::BodyType::DYNAMIC, + .linear_velocity = {0,1}, .constraints = {0, 0, 0}, .use_gravity = false, .bounce = false, - .offset = {0,0} + .offset = {0,0}, }); - game_object1.add_component<BoxCollider>(Vector2{5, 5}, 5, 5); + game_object1.add_component<BoxCollider>(Vector2{0, 0}, 40, 40); game_object1.add_component<BehaviorScript>().set_script<MyScript>(); game_object1.add_component<Sprite>( - make_shared<Texture>("/home/jaro/crepe/asset/texture/img.png"), color, + make_shared<Texture>("/home/jaro/crepe/asset/texture/green_square.png"), color, FlipSettings{true, true}); game_object1.add_component<Camera>(Color::get_white()); - // GameObject game_object2(2, "Name", "Tag", Vector2{10, 10}, 0, 1); + // GameObject game_object2(2, "Name", "Tag", Vector2{screen_size_width/2, screen_size_height/2+100}, 0, 1); // game_object2.add_component<Rigidbody>(Rigidbody::Data{ // .mass = 1, // .gravity_scale = 1, // .body_type = Rigidbody::BodyType::DYNAMIC, + // .linear_velocity = {0,0}, // .constraints = {0, 0, 0}, // .use_gravity = false, // .bounce = false, - // .offset = {0,0} + // .offset = {0,0}, // }); - // game_object2.add_component<BoxCollider>(Vector2{5, 5}, 5, 5); + // game_object2.add_component<BoxCollider>(Vector2{0, 0}, 40, 40); // game_object2.add_component<BehaviorScript>().set_script<MyScript>(); // game_object2.add_component<Sprite>( - // make_shared<Texture>("/home/jaro/crepe/asset/texture/img.png"), color, + // make_shared<Texture>("/home/jaro/crepe/asset/texture/red_square.png"), color, // FlipSettings{true, true}); |