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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-14 13:52:56 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-14 13:52:56 +0100
commitdbe779ca850ec0bf5d9b5066a7a6df44f3762e4d (patch)
treefe87bdbf86017ee1ee5fe75d89f599f5ae8a5be1 /src/example/button.cpp
parentc17233b10bd8e35bead60c5f44bb8a14836d755f (diff)
make format
Diffstat (limited to 'src/example/button.cpp')
-rw-r--r--src/example/button.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/example/button.cpp b/src/example/button.cpp
index c4e9a47..6c8b1bc 100644
--- a/src/example/button.cpp
+++ b/src/example/button.cpp
@@ -1,18 +1,18 @@
#include <SDL2/SDL_timer.h>
#include <chrono>
#include <crepe/Component.h>
-#include <crepe/manager/ComponentManager.h>
#include <crepe/api/Animator.h>
#include <crepe/api/Button.h>
#include <crepe/api/Camera.h>
#include <crepe/api/Color.h>
-#include <crepe/manager/EventManager.h>
#include <crepe/api/GameObject.h>
#include <crepe/api/Sprite.h>
#include <crepe/api/Texture.h>
#include <crepe/api/Transform.h>
-#include <crepe/system/AnimatorSystem.h>
#include <crepe/facade/SDLContext.h>
+#include <crepe/manager/ComponentManager.h>
+#include <crepe/manager/EventManager.h>
+#include <crepe/system/AnimatorSystem.h>
#include <crepe/system/InputSystem.h>
#include <crepe/system/RenderSystem.h>
#include <crepe/types.h>
@@ -27,8 +27,8 @@ int main(int argc, char * argv[]) {
InputSystem input_sys{mediator};
SDLContext sdl_context{mediator};
GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1);
- auto & camera = obj.add_component<Camera>(ivec2{500, 500}, vec2{500, 500},
- Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
+ auto & camera = obj.add_component<Camera>(
+ ivec2{500, 500}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
// GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
// auto s2 = Texture("asset/texture/test_ap43.png");
@@ -46,7 +46,7 @@ int main(int argc, char * argv[]) {
// button.active = true;
auto start = std::chrono::steady_clock::now();
while (true) {
- const keyboard_state_t& keyboard_state = sdl_context.get_keyboard_state();
+ const keyboard_state_t & keyboard_state = sdl_context.get_keyboard_state();
input_sys.update();
sys.update();
event_mgr.dispatch_events();