diff options
author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-14 13:52:56 +0100 |
---|---|---|
committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-14 13:52:56 +0100 |
commit | dbe779ca850ec0bf5d9b5066a7a6df44f3762e4d (patch) | |
tree | fe87bdbf86017ee1ee5fe75d89f599f5ae8a5be1 /src/example/button.cpp | |
parent | c17233b10bd8e35bead60c5f44bb8a14836d755f (diff) |
make format
Diffstat (limited to 'src/example/button.cpp')
-rw-r--r-- | src/example/button.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/example/button.cpp b/src/example/button.cpp index c4e9a47..6c8b1bc 100644 --- a/src/example/button.cpp +++ b/src/example/button.cpp @@ -1,18 +1,18 @@ #include <SDL2/SDL_timer.h> #include <chrono> #include <crepe/Component.h> -#include <crepe/manager/ComponentManager.h> #include <crepe/api/Animator.h> #include <crepe/api/Button.h> #include <crepe/api/Camera.h> #include <crepe/api/Color.h> -#include <crepe/manager/EventManager.h> #include <crepe/api/GameObject.h> #include <crepe/api/Sprite.h> #include <crepe/api/Texture.h> #include <crepe/api/Transform.h> -#include <crepe/system/AnimatorSystem.h> #include <crepe/facade/SDLContext.h> +#include <crepe/manager/ComponentManager.h> +#include <crepe/manager/EventManager.h> +#include <crepe/system/AnimatorSystem.h> #include <crepe/system/InputSystem.h> #include <crepe/system/RenderSystem.h> #include <crepe/types.h> @@ -27,8 +27,8 @@ int main(int argc, char * argv[]) { InputSystem input_sys{mediator}; SDLContext sdl_context{mediator}; GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1); - auto & camera = obj.add_component<Camera>(ivec2{500, 500}, vec2{500, 500}, - Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); + auto & camera = obj.add_component<Camera>( + ivec2{500, 500}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); // GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); // auto s2 = Texture("asset/texture/test_ap43.png"); @@ -46,7 +46,7 @@ int main(int argc, char * argv[]) { // button.active = true; auto start = std::chrono::steady_clock::now(); while (true) { - const keyboard_state_t& keyboard_state = sdl_context.get_keyboard_state(); + const keyboard_state_t & keyboard_state = sdl_context.get_keyboard_state(); input_sys.update(); sys.update(); event_mgr.dispatch_events(); |