diff options
| author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-17 14:50:08 +0100 | 
|---|---|---|
| committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-17 14:50:08 +0100 | 
| commit | c3c565f7c8d1e7e9899b8c2fbb1c313a45e4b10b (patch) | |
| tree | 33b937a5c0cd3413078ac6fd9ccc82ee60763acd /src/example/button.cpp | |
| parent | 4080a2eec207b35b36f7d0ceae7c2afcfcdfd977 (diff) | |
| parent | 9232a98b72eee7af4f7f2153c1b2ccedbfa4cc65 (diff) | |
Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/text-component
Diffstat (limited to 'src/example/button.cpp')
| -rw-r--r-- | src/example/button.cpp | 39 | 
1 files changed, 13 insertions, 26 deletions
diff --git a/src/example/button.cpp b/src/example/button.cpp index 00bdc28..4220588 100644 --- a/src/example/button.cpp +++ b/src/example/button.cpp @@ -1,52 +1,39 @@  #include <SDL2/SDL_timer.h>  #include <chrono>  #include <crepe/Component.h> -#include <crepe/ComponentManager.h>  #include <crepe/api/Animator.h>  #include <crepe/api/Button.h>  #include <crepe/api/Camera.h>  #include <crepe/api/Color.h> -#include <crepe/api/EventManager.h>  #include <crepe/api/GameObject.h>  #include <crepe/api/Sprite.h>  #include <crepe/api/Texture.h>  #include <crepe/api/Transform.h> +#include <crepe/facade/SDLContext.h> +#include <crepe/manager/ComponentManager.h> +#include <crepe/manager/EventManager.h>  #include <crepe/system/AnimatorSystem.h>  #include <crepe/system/InputSystem.h>  #include <crepe/system/RenderSystem.h>  #include <crepe/types.h> -#include <iostream>  using namespace crepe;  using namespace std;  int main(int argc, char * argv[]) { -	ComponentManager mgr; -	RenderSystem sys{mgr}; -	EventManager & event_mgr = EventManager::get_instance(); -	InputSystem input_sys{mgr}; -	AnimatorSystem asys{mgr}; -	GameObject camera_obj = mgr.new_object("", "", vec2{1000, 1000}, 0, 1); -	camera_obj.add_component<Camera>(Color::WHITE, ivec2{1080, 720}, vec2{2000, 2000}, 1.0f); - -	GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); -	auto s2 = Texture("asset/texture/test_ap43.png"); -	bool button_clicked = false; -	auto & sprite2 = button_obj.add_component<Sprite>( -		s2, Color::GREEN, Sprite::FlipSettings{false, false}, 2, 1, 100); -	std::function<void()> on_click = [&]() { std::cout << "button clicked" << std::endl; }; -	std::function<void()> on_enter = [&]() { std::cout << "enter" << std::endl; }; -	std::function<void()> on_exit = [&]() { std::cout << "exit" << std::endl; }; -	auto & button -		= button_obj.add_component<Button>(vec2{100, 100}, vec2{0, 0}, on_click, false); -	button.on_mouse_enter = on_enter; -	button.on_mouse_exit = on_exit; -	button.is_toggle = true; -	button.active = true; +	Mediator mediator; +	ComponentManager mgr{mediator}; +	RenderSystem sys{mediator}; +	EventManager event_mgr{mediator}; +	InputSystem input_sys{mediator}; +	SDLContext sdl_context{mediator}; +	GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1); +	auto & camera = obj.add_component<Camera>( +		ivec2{500, 500}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});  	auto start = std::chrono::steady_clock::now();  	while (true) { +		const keyboard_state_t & keyboard_state = sdl_context.get_keyboard_state();  		input_sys.update();  		sys.update(); -		asys.update();  		event_mgr.dispatch_events();  		SDL_Delay(30);  	}  |