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authorJAROWMR <jarorutjes07@gmail.com>2024-12-05 21:10:07 +0100
committerJAROWMR <jarorutjes07@gmail.com>2024-12-05 21:10:07 +0100
commit9604616001ac273f2c966c3c829638e905def7bf (patch)
tree7e958c2b658a4dbc9e79068d7309513efa928937 /src/example/button.cpp
parent018a451051669506be447aa925ecb6a9f5aaf418 (diff)
parent1f4e961d7f9d6887c807cac1a362f2d178b0860b (diff)
merge with master and keypressed added to game
Diffstat (limited to 'src/example/button.cpp')
-rw-r--r--src/example/button.cpp54
1 files changed, 54 insertions, 0 deletions
diff --git a/src/example/button.cpp b/src/example/button.cpp
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+++ b/src/example/button.cpp
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+#include <SDL2/SDL_timer.h>
+#include <chrono>
+#include <crepe/Component.h>
+#include <crepe/ComponentManager.h>
+#include <crepe/api/Animator.h>
+#include <crepe/api/Button.h>
+#include <crepe/api/Camera.h>
+#include <crepe/api/Color.h>
+#include <crepe/api/EventManager.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/Sprite.h>
+#include <crepe/api/Texture.h>
+#include <crepe/api/Transform.h>
+#include <crepe/system/AnimatorSystem.h>
+#include <crepe/system/InputSystem.h>
+#include <crepe/system/RenderSystem.h>
+#include <crepe/types.h>
+#include <iostream>
+using namespace crepe;
+using namespace std;
+
+int main(int argc, char * argv[]) {
+ ComponentManager mgr;
+ RenderSystem sys{mgr};
+ EventManager & event_mgr = EventManager::get_instance();
+ InputSystem input_sys{mgr};
+ AnimatorSystem asys{mgr};
+ GameObject camera_obj = mgr.new_object("", "", vec2{1000, 1000}, 0, 1);
+ camera_obj.add_component<Camera>(Color::WHITE, ivec2{1080, 720}, vec2{2000, 2000}, 1.0f);
+
+ GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
+ auto s2 = Texture("asset/texture/test_ap43.png");
+ bool button_clicked = false;
+ auto & sprite2 = button_obj.add_component<Sprite>(
+ s2, Color::GREEN, Sprite::FlipSettings{false, false}, 2, 1, 100);
+ std::function<void()> on_click = [&]() { std::cout << "button clicked" << std::endl; };
+ std::function<void()> on_enter = [&]() { std::cout << "enter" << std::endl; };
+ std::function<void()> on_exit = [&]() { std::cout << "exit" << std::endl; };
+ auto & button
+ = button_obj.add_component<Button>(vec2{100, 100}, vec2{0, 0}, on_click, false);
+ button.on_mouse_enter = on_enter;
+ button.on_mouse_exit = on_exit;
+ button.is_toggle = true;
+ button.active = true;
+ auto start = std::chrono::steady_clock::now();
+ while (true) {
+ input_sys.update();
+ sys.update();
+ asys.update();
+ event_mgr.dispatch_events();
+ SDL_Delay(30);
+ }
+ return 0;
+}