diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-22 15:10:49 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-22 15:10:49 +0100 |
commit | d038f192c7dcb453c9fc19082cd1b642c8f70fc8 (patch) | |
tree | bcb539657cd8b35ed742f19e5673c777ab39610c /src/example/audio_internal.cpp | |
parent | c3c3476f1d82aa83d8f8dc706488475dc2cf1e55 (diff) | |
parent | 4117d1d287f1d87efd0577d56819520e981a7f1c (diff) |
merge with `master`
Diffstat (limited to 'src/example/audio_internal.cpp')
-rw-r--r-- | src/example/audio_internal.cpp | 60 |
1 files changed, 0 insertions, 60 deletions
diff --git a/src/example/audio_internal.cpp b/src/example/audio_internal.cpp deleted file mode 100644 index f3bf349..0000000 --- a/src/example/audio_internal.cpp +++ /dev/null @@ -1,60 +0,0 @@ -/** \file - * - * Standalone example for usage of the internal \c Sound class. - */ - -#include <crepe/api/Config.h> -#include <crepe/facade/SoundContext.h> -#include <crepe/facade/Sound.h> -#include <crepe/Asset.h> -#include <crepe/util/Log.h> - -#include <thread> - -using namespace crepe; -using namespace std; -using namespace std::chrono_literals; -using std::make_unique; - -// Unrelated stuff that is not part of this POC -int _ = []() { - // Show dbg_trace() output - auto & cfg = Config::get_instance(); - cfg.log.level = Log::Level::TRACE; - - return 0; // satisfy compiler -}(); - -int main() { - SoundContext ctx{}; - Sound sound{ctx}; - // Load a background track (Ogg Vorbis) - auto bgm = Sound("mwe/audio/bgm.ogg"); - // Load three short samples (WAV) - auto sfx1 = Sound("mwe/audio/sfx1.wav"); - auto sfx2 = Sound("mwe/audio/sfx2.wav"); - auto sfx3 = Sound("mwe/audio/sfx3.wav"); - - // Start the background track - bgm.play(); - - // Play each sample sequentially while pausing and resuming the background track - this_thread::sleep_for(500ms); - sfx1.play(); - this_thread::sleep_for(500ms); - sfx2.play(); - bgm.pause(); - this_thread::sleep_for(500ms); - sfx3.play(); - bgm.play(); - this_thread::sleep_for(500ms); - - // Play all samples simultaniously - sfx1.play(); - sfx2.play(); - sfx3.play(); - this_thread::sleep_for(1000ms); - - // Stop all audio and exit - return EXIT_SUCCESS; -} |