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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-20 20:02:55 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-20 20:02:55 +0100 |
commit | 807a8db7251a484d698572b3777aaf486b2f388e (patch) | |
tree | 777bd934aac67415256c14a4d209cafecf34c4f9 /src/example/audio_internal.cpp | |
parent | 80712f111e5b703f4f91b9bd55f4dbb14cb14829 (diff) | |
parent | fdf91122ddc1fa9942c8790d2c8c845f877df11d (diff) |
Merge branch 'loek/unit-test' of github.com:lonkaars/crepe
Diffstat (limited to 'src/example/audio_internal.cpp')
-rw-r--r-- | src/example/audio_internal.cpp | 56 |
1 files changed, 0 insertions, 56 deletions
diff --git a/src/example/audio_internal.cpp b/src/example/audio_internal.cpp deleted file mode 100644 index 661161a..0000000 --- a/src/example/audio_internal.cpp +++ /dev/null @@ -1,56 +0,0 @@ -/** \file - * - * Standalone example for usage of the internal \c Sound class. - */ - -#include <crepe/api/Config.h> -#include <crepe/facade/Sound.h> -#include <crepe/util/Log.h> - -#include <thread> - -using namespace crepe; -using namespace std; -using namespace std::chrono_literals; -using std::make_unique; - -// Unrelated stuff that is not part of this POC -int _ = []() { - // Show dbg_trace() output - auto & cfg = Config::get_instance(); - cfg.log.level = Log::Level::TRACE; - - return 0; // satisfy compiler -}(); - -int main() { - // Load a background track (Ogg Vorbis) - auto bgm = Sound("../mwe/audio/bgm.ogg"); - // Load three short samples (WAV) - auto sfx1 = Sound("../mwe/audio/sfx1.wav"); - auto sfx2 = Sound("../mwe/audio/sfx2.wav"); - auto sfx3 = Sound("../mwe/audio/sfx3.wav"); - - // Start the background track - bgm.play(); - - // Play each sample sequentially while pausing and resuming the background track - this_thread::sleep_for(500ms); - sfx1.play(); - this_thread::sleep_for(500ms); - sfx2.play(); - bgm.pause(); - this_thread::sleep_for(500ms); - sfx3.play(); - bgm.play(); - this_thread::sleep_for(500ms); - - // Play all samples simultaniously - sfx1.play(); - sfx2.play(); - sfx3.play(); - this_thread::sleep_for(1000ms); - - // Stop all audio and exit - return EXIT_SUCCESS; -} |