diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-24 10:52:21 +0200 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-24 10:52:21 +0200 |
commit | 39054829fa69bcfa2b468015dc3852a2f8deac9f (patch) | |
tree | e7726d90fb3c23a15919360dd10bdf709e7e087a /src/example/asset_manager.cpp | |
parent | dd9940720cde6975f79d65e08075687c47f0aec6 (diff) | |
parent | 5447ddd896eb49ea9fd9f9191a277fd1d5730aa3 (diff) |
merge master into loek/config
Diffstat (limited to 'src/example/asset_manager.cpp')
-rw-r--r-- | src/example/asset_manager.cpp | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/src/example/asset_manager.cpp b/src/example/asset_manager.cpp new file mode 100644 index 0000000..7e15d1f --- /dev/null +++ b/src/example/asset_manager.cpp @@ -0,0 +1,39 @@ + + +#include <crepe/Sound.h> +#include <crepe/api/AssetManager.h> +#include <crepe/api/Texture.h> + +using namespace crepe; +using namespace crepe::api; +int main() { + + // this needs to be called before the asset manager otherwise the destructor + // of sdl is not in the right order + { Texture test("../asset/texture/img.png"); } + // FIXME: make it so the issue described by the above comment is not possible + // (i.e. the order in which internal classes are instantiated should not + // impact the way the engine works). + + auto & mgr = AssetManager::get_instance(); + + { + // TODO: [design] the Sound class can't be directly included by the user as + // it includes SoLoud headers. + auto bgm = mgr.cache<Sound>("../mwe/audio/bgm.ogg"); + auto sfx1 = mgr.cache<Sound>("../mwe/audio/sfx1.wav"); + auto sfx2 = mgr.cache<Sound>("../mwe/audio/sfx2.wav"); + + auto img = mgr.cache<Texture>("../asset/texture/img.png"); + auto img1 = mgr.cache<Texture>("../asset/texture/second.png"); + } + + { + auto bgm = mgr.cache<Sound>("../mwe/audio/bgm.ogg"); + auto sfx1 = mgr.cache<Sound>("../mwe/audio/sfx1.wav"); + auto sfx2 = mgr.cache<Sound>("../mwe/audio/sfx2.wav"); + + auto img = mgr.cache<Texture>("../asset/texture/img.png"); + auto img1 = mgr.cache<Texture>("../asset/texture/second.png"); + } +} |