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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-04 08:28:18 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-04 08:28:18 +0100
commit06f65659fc6ffde7cabd2135040cbfbf089e5a24 (patch)
treee3570bea52b87b6919550ee81d17927ccbc11cc5 /src/example/asset_manager.cpp
parent128969619a22dfc17a9ea35335c0d21c6ad0c954 (diff)
parent6aa8fdd04728b6a499f526de727514ae3d0490b4 (diff)
merge `origin/master` into `master`
Diffstat (limited to 'src/example/asset_manager.cpp')
-rw-r--r--src/example/asset_manager.cpp39
1 files changed, 39 insertions, 0 deletions
diff --git a/src/example/asset_manager.cpp b/src/example/asset_manager.cpp
new file mode 100644
index 0000000..7e15d1f
--- /dev/null
+++ b/src/example/asset_manager.cpp
@@ -0,0 +1,39 @@
+
+
+#include <crepe/Sound.h>
+#include <crepe/api/AssetManager.h>
+#include <crepe/api/Texture.h>
+
+using namespace crepe;
+using namespace crepe::api;
+int main() {
+
+ // this needs to be called before the asset manager otherwise the destructor
+ // of sdl is not in the right order
+ { Texture test("../asset/texture/img.png"); }
+ // FIXME: make it so the issue described by the above comment is not possible
+ // (i.e. the order in which internal classes are instantiated should not
+ // impact the way the engine works).
+
+ auto & mgr = AssetManager::get_instance();
+
+ {
+ // TODO: [design] the Sound class can't be directly included by the user as
+ // it includes SoLoud headers.
+ auto bgm = mgr.cache<Sound>("../mwe/audio/bgm.ogg");
+ auto sfx1 = mgr.cache<Sound>("../mwe/audio/sfx1.wav");
+ auto sfx2 = mgr.cache<Sound>("../mwe/audio/sfx2.wav");
+
+ auto img = mgr.cache<Texture>("../asset/texture/img.png");
+ auto img1 = mgr.cache<Texture>("../asset/texture/second.png");
+ }
+
+ {
+ auto bgm = mgr.cache<Sound>("../mwe/audio/bgm.ogg");
+ auto sfx1 = mgr.cache<Sound>("../mwe/audio/sfx1.wav");
+ auto sfx2 = mgr.cache<Sound>("../mwe/audio/sfx2.wav");
+
+ auto img = mgr.cache<Texture>("../asset/texture/img.png");
+ auto img1 = mgr.cache<Texture>("../asset/texture/second.png");
+ }
+}