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author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-12-11 15:00:21 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-12-11 15:00:21 +0100 |
commit | e980f88c08e05d3c3d0ae7ff7422ec9e686ecfa4 (patch) | |
tree | dbf603db33c75e13cfeb255d8fcf789f4b2b82bc /src/example/asset_manager.cpp | |
parent | a597b0059f30e9d56331c6ece34fdcabb4028616 (diff) | |
parent | 78c4a8772526f40c531b5402b56932b0a41e22e8 (diff) |
Merge branch 'master' into niels/UI
Diffstat (limited to 'src/example/asset_manager.cpp')
-rw-r--r-- | src/example/asset_manager.cpp | 36 |
1 files changed, 0 insertions, 36 deletions
diff --git a/src/example/asset_manager.cpp b/src/example/asset_manager.cpp deleted file mode 100644 index 917b547..0000000 --- a/src/example/asset_manager.cpp +++ /dev/null @@ -1,36 +0,0 @@ -#include <crepe/api/AssetManager.h> -#include <crepe/api/Texture.h> -#include <crepe/facade/Sound.h> - -using namespace crepe; - -int main() { - - // this needs to be called before the asset manager otherwise the destructor of sdl is not in - // the right order - { Texture test("../asset/texture/img.png"); } - // FIXME: make it so the issue described by the above comment is not possible (i.e. the order - // in which internal classes are instantiated should not impact the way the engine works). - - auto & mgr = AssetManager::get_instance(); - - { - // TODO: [design] the Sound class can't be directly included by the user as it includes - // SoLoud headers. - auto bgm = mgr.cache<Sound>("../mwe/audio/bgm.ogg"); - auto sfx1 = mgr.cache<Sound>("../mwe/audio/sfx1.wav"); - auto sfx2 = mgr.cache<Sound>("../mwe/audio/sfx2.wav"); - - auto img = mgr.cache<Texture>("../asset/texture/img.png"); - auto img1 = mgr.cache<Texture>("../asset/texture/second.png"); - } - - { - auto bgm = mgr.cache<Sound>("../mwe/audio/bgm.ogg"); - auto sfx1 = mgr.cache<Sound>("../mwe/audio/sfx1.wav"); - auto sfx2 = mgr.cache<Sound>("../mwe/audio/sfx2.wav"); - - auto img = mgr.cache<Texture>("../asset/texture/img.png"); - auto img1 = mgr.cache<Texture>("../asset/texture/second.png"); - } -} |