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authormax-001 <maxsmits21@kpnmail.nl>2024-12-20 12:12:44 +0100
committermax-001 <maxsmits21@kpnmail.nl>2024-12-20 12:12:44 +0100
commit2b64252d44aea2709f836eaed199bcc04e961179 (patch)
tree6476cf95d217461c12151fc6b212307ae2250d34 /src/example/StartSubScene.cpp
parent74f70c61a37c94727e1411696f050cf588cf3446 (diff)
Fixed collision layers
Diffstat (limited to 'src/example/StartSubScene.cpp')
-rw-r--r--src/example/StartSubScene.cpp12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/example/StartSubScene.cpp b/src/example/StartSubScene.cpp
index e943396..07738a4 100644
--- a/src/example/StartSubScene.cpp
+++ b/src/example/StartSubScene.cpp
@@ -162,6 +162,7 @@ void StartSubScene::create_wall_fragments(crepe::Scene & scn, float begin_x) {
.angular_velocity = 500,
.angular_velocity_coefficient = 0.55,
.elasticity_coefficient = 0.5,
+ .collision_layer = 5,
});
frag_1_rb.active = false;
frag_1.add_component<CircleCollider>(25);
@@ -182,6 +183,7 @@ void StartSubScene::create_wall_fragments(crepe::Scene & scn, float begin_x) {
.angular_velocity = 400,
.angular_velocity_coefficient = 0.55,
.elasticity_coefficient = 0.5,
+ .collision_layer = 5,
});
frag_2_rb.active = false;
frag_2.add_component<CircleCollider>(55);
@@ -202,6 +204,7 @@ void StartSubScene::create_wall_fragments(crepe::Scene & scn, float begin_x) {
.angular_velocity = 300,
.angular_velocity_coefficient = 0.55,
.elasticity_coefficient = 0.5,
+ .collision_layer = 5,
});
frag_3_rb.active = false;
frag_3.add_component<CircleCollider>(35);
@@ -222,6 +225,7 @@ void StartSubScene::create_wall_fragments(crepe::Scene & scn, float begin_x) {
.angular_velocity = 200,
.angular_velocity_coefficient = 0.55,
.elasticity_coefficient = 0.5,
+ .collision_layer = 5,
});
frag_4_rb.active = false;
frag_4.add_component<CircleCollider>(60);
@@ -242,6 +246,7 @@ void StartSubScene::create_wall_fragments(crepe::Scene & scn, float begin_x) {
.angular_velocity = 100,
.angular_velocity_coefficient = 0.55,
.elasticity_coefficient = 0.5,
+ .collision_layer = 5,
});
frag_5_rb.active = false;
frag_5.add_component<CircleCollider>(5);
@@ -262,6 +267,7 @@ void StartSubScene::create_wall_fragments(crepe::Scene & scn, float begin_x) {
.angular_velocity = 100,
.angular_velocity_coefficient = 0.55,
.elasticity_coefficient = 0.5,
+ .collision_layer = 5,
});
frag_6_rb.active = false;
frag_6.add_component<CircleCollider>(30);
@@ -282,6 +288,7 @@ void StartSubScene::create_wall_fragments(crepe::Scene & scn, float begin_x) {
.angular_velocity = 800,
.angular_velocity_coefficient = 0.55,
.elasticity_coefficient = 0.5,
+ .collision_layer = 5,
});
frag_7_rb.active = false;
frag_7.add_component<CircleCollider>(45);
@@ -302,6 +309,7 @@ void StartSubScene::create_wall_fragments(crepe::Scene & scn, float begin_x) {
.angular_velocity = 500,
.angular_velocity_coefficient = 0.55,
.elasticity_coefficient = 0.5,
+ .collision_layer = 5,
});
frag_8_rb.active = false;
frag_8.add_component<CircleCollider>(25);
@@ -322,6 +330,7 @@ void StartSubScene::create_wall_fragments(crepe::Scene & scn, float begin_x) {
.angular_velocity = 500,
.angular_velocity_coefficient = 0.55,
.elasticity_coefficient = 0.5,
+ .collision_layer = 5,
});
frag_9_rb.active = false;
frag_9.add_component<CircleCollider>(15);
@@ -342,6 +351,7 @@ void StartSubScene::create_wall_fragments(crepe::Scene & scn, float begin_x) {
.angular_velocity = 300,
.angular_velocity_coefficient = 0.55,
.elasticity_coefficient = 0.5,
+ .collision_layer = 5,
});
frag_10_rb.active = false;
frag_10.add_component<CircleCollider>(60);
@@ -362,6 +372,7 @@ void StartSubScene::create_wall_fragments(crepe::Scene & scn, float begin_x) {
.angular_velocity = 200,
.angular_velocity_coefficient = 0.55,
.elasticity_coefficient = 0.5,
+ .collision_layer = 5,
});
frag_11_rb.active = false;
frag_11.add_component<CircleCollider>(5);
@@ -382,6 +393,7 @@ void StartSubScene::create_wall_fragments(crepe::Scene & scn, float begin_x) {
.angular_velocity = 100,
.angular_velocity_coefficient = 0.55,
.elasticity_coefficient = 0.5,
+ .collision_layer = 5,
});
frag_12_rb.active = false;
frag_12.add_component<CircleCollider>(50);