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authormax-001 <maxsmits21@kpnmail.nl>2024-12-17 15:22:18 +0100
committermax-001 <maxsmits21@kpnmail.nl>2024-12-17 15:22:18 +0100
commitfb76ba279cc2500f2ed385c3463caed003d43e00 (patch)
tree27214fe26a2843bf58d5ca7fd6b4dd2dd1028aa0 /src/example/Start.cpp
parent473f807b1ec0fc67f40c65b310e132e4b83a76a3 (diff)
Added particle emitter
Diffstat (limited to 'src/example/Start.cpp')
-rw-r--r--src/example/Start.cpp44
1 files changed, 44 insertions, 0 deletions
diff --git a/src/example/Start.cpp b/src/example/Start.cpp
index f710a3a..356adf1 100644
--- a/src/example/Start.cpp
+++ b/src/example/Start.cpp
@@ -1,11 +1,13 @@
#include "Start.h"
#include "api/Asset.h"
#include "api/CircleCollider.h"
+#include "api/Color.h"
#include "api/Rigidbody.h"
#include "types.h"
#include <crepe/api/Animator.h>
#include <crepe/api/GameObject.h>
+#include <crepe/api/ParticleEmitter.h>
#include <crepe/api/Scene.h>
#include <crepe/api/Sprite.h>
@@ -385,4 +387,46 @@ void Start::create_wall_fragments(crepe::Scene & scn, float begin_x) {
});
frag_12_rb.active = false;
frag_12.add_component<CircleCollider>(50);
+
+ GameObject smoke_particles_1
+ = scn.new_object("smoke_particles", "particle_emitter", vec2(begin_x - 100, 200));
+ Asset smoke_asset_1{"asset/jetpack_joyride/particles/smoke.png"};
+ Sprite & smoke_sprite_1 = smoke_particles_1.add_component<Sprite>(
+ smoke_asset_1, Sprite::Data{
+ .color = Color(255, 255, 255, 50),
+ .sorting_in_layer = 15,
+ .order_in_layer = 0,
+ .size = vec2(0, 100),
+ });
+ ParticleEmitter & emitter_1 = smoke_particles_1.add_component<ParticleEmitter>(
+ smoke_sprite_1, ParticleEmitter::Data{
+ .emission_rate = 20,
+ .min_speed = 40,
+ .max_speed = 100,
+ .min_angle = -30,
+ .max_angle = 10,
+ .end_lifespan = 4,
+ });
+ emitter_1.active = false;
+
+ GameObject smoke_particles_2
+ = scn.new_object("smoke_particles", "particle_emitter", vec2(begin_x - 100, 200));
+ Asset smoke_asset_2{"asset/jetpack_joyride/particles/smoke.png"};
+ Sprite & smoke_sprite_2 = smoke_particles_2.add_component<Sprite>(
+ smoke_asset_2, Sprite::Data{
+ .color = Color(255, 255, 255, 50),
+ .sorting_in_layer = 15,
+ .order_in_layer = 0,
+ .size = vec2(0, 70),
+ });
+ ParticleEmitter & emitter_2 = smoke_particles_2.add_component<ParticleEmitter>(
+ smoke_sprite_2, ParticleEmitter::Data{
+ .emission_rate = 30,
+ .min_speed = 40,
+ .max_speed = 100,
+ .min_angle = -45,
+ .max_angle = 5,
+ .end_lifespan = 3,
+ });
+ emitter_2.active = false;
}