diff options
author | jaroWMR <jarorutjes07@gmail.com> | 2024-10-23 20:06:28 +0200 |
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committer | jaroWMR <jarorutjes07@gmail.com> | 2024-10-23 20:06:28 +0200 |
commit | de356f60b91fab37b1456992dc66ada8bd8e4dd7 (patch) | |
tree | 03834afefc2b7f412727896d4b9d97c57fa975fd /src/example/Physics.cpp | |
parent | 3789031ac520b393969bbedd55444e3fd2b7f1fa (diff) |
fixed merge issue
Diffstat (limited to 'src/example/Physics.cpp')
-rw-r--r-- | src/example/Physics.cpp | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/src/example/Physics.cpp b/src/example/Physics.cpp index 6499fb0..ee75c5c 100644 --- a/src/example/Physics.cpp +++ b/src/example/Physics.cpp @@ -1,7 +1,7 @@ #include <iostream> #include <thread> #include <chrono> -#include "Transform.h" +#include <crepe/api/Transform.h> #include <crepe/api/Rigidbody.h> #include <crepe/api/Force.h> #include "PhysicsSystem.h" @@ -19,8 +19,11 @@ int main(int argc, char* argv[]) { GameObject * game_object[2]; game_object[1] = new GameObject(2, "Name", "Tag", 0); // not found not used game_object[0] = new GameObject(5, "Name", "Tag", 0); - Position position = {0, 0}; - game_object[0]->add_component<Transform>(position,0,0); + Point point = { + .x = 0, + .y = 0, + }; + game_object[0]->add_component<Transform>(point,0,0); game_object[0]->add_component<Rigidbody>(1, 1 , BodyType::Dynamic); game_object[0]->add_component<Force>(1 , 0); physicsSystem.update(); |