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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-10-23 15:21:56 +0200
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-10-23 15:21:56 +0200
commitadb7dfabec4811566308cd072e0542cd7eae8cc1 (patch)
tree669c19049121d7fa841e4e9287eceb2c71860ebb /src/example/Physics.cpp
parent194c8c4af559f9ea35b2fc53103415ea1e47fb61 (diff)
parent5445331293854aac26af2d5c6a20cedeaa819383 (diff)
Merge branch 'jaro/poc-physics' into niels/rendering
Diffstat (limited to 'src/example/Physics.cpp')
-rw-r--r--src/example/Physics.cpp25
1 files changed, 25 insertions, 0 deletions
diff --git a/src/example/Physics.cpp b/src/example/Physics.cpp
new file mode 100644
index 0000000..9ad6da0
--- /dev/null
+++ b/src/example/Physics.cpp
@@ -0,0 +1,25 @@
+#include <iostream>
+#include <thread>
+#include <chrono>
+#include "Transform.h"
+#include "Rigidbody.h"
+#include "Force.h"
+#include "PhysicsSystem.h"
+#include <crepe/Component.h>
+#include <crepe/ComponentManager.h>
+#include <crepe/GameObject.h>
+
+using namespace crepe;
+using namespace std;
+
+
+int main(int argc, char* argv[]) {
+ PhysicsSystem physicsSystem;
+ GameObject * game_object[2];
+ game_object[1] = new GameObject(2, "Name", "Tag", 0); // not found not used
+ game_object[0] = new GameObject(5, "Name", "Tag", 0);
+ game_object[0]->add_component<Rigidbody>(1, 1 , BodyType::Dynamic);
+ game_object[0]->add_component<Force>(1 , 0);
+ physicsSystem.update();
+ return 0;
+}