diff options
| author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-23 21:27:01 +0200 |
|---|---|---|
| committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-23 21:27:01 +0200 |
| commit | 080ad535e6fc6666b919b1a21b6986aaf9b678eb (patch) | |
| tree | f4d96cb68769ddd06087977ad7d26c3fd31ff4e8 /src/example/Physics.cpp | |
| parent | de356f60b91fab37b1456992dc66ada8bd8e4dd7 (diff) | |
initial nitpicking
Diffstat (limited to 'src/example/Physics.cpp')
| -rw-r--r-- | src/example/Physics.cpp | 31 |
1 files changed, 0 insertions, 31 deletions
diff --git a/src/example/Physics.cpp b/src/example/Physics.cpp deleted file mode 100644 index ee75c5c..0000000 --- a/src/example/Physics.cpp +++ /dev/null @@ -1,31 +0,0 @@ -#include <iostream> -#include <thread> -#include <chrono> -#include <crepe/api/Transform.h> -#include <crepe/api/Rigidbody.h> -#include <crepe/api/Force.h> -#include "PhysicsSystem.h" -#include <crepe/Component.h> -#include <crepe/ComponentManager.h> -#include <crepe/api/GameObject.h> - -using namespace crepe::api; -using namespace crepe; -using namespace std; - - -int main(int argc, char* argv[]) { - PhysicsSystem physicsSystem; - GameObject * game_object[2]; - game_object[1] = new GameObject(2, "Name", "Tag", 0); // not found not used - game_object[0] = new GameObject(5, "Name", "Tag", 0); - Point point = { - .x = 0, - .y = 0, - }; - game_object[0]->add_component<Transform>(point,0,0); - game_object[0]->add_component<Rigidbody>(1, 1 , BodyType::Dynamic); - game_object[0]->add_component<Force>(1 , 0); - physicsSystem.update(); - return 0; -} |