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author | jaroWMR <jarorutjes07@gmail.com> | 2024-10-20 14:33:19 +0200 |
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committer | jaroWMR <jarorutjes07@gmail.com> | 2024-10-20 14:33:19 +0200 |
commit | d8483cfab70b5aca3baae6e0588924da8b54e090 (patch) | |
tree | 5326d27e365ddea1923ee64586e0c5fc3befe6a9 /src/example/Physics.cpp | |
parent | 4ff1159fe5f6ee6dd8becc662bc95a93acda545a (diff) |
updated components to have an ID
Diffstat (limited to 'src/example/Physics.cpp')
-rw-r--r-- | src/example/Physics.cpp | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/src/example/Physics.cpp b/src/example/Physics.cpp new file mode 100644 index 0000000..61a3bf2 --- /dev/null +++ b/src/example/Physics.cpp @@ -0,0 +1,21 @@ +#include <iostream> +#include <thread> +#include <chrono> +#include "Rigidbody.h" +#include "PhysicsSystem.h" +#include <crepe/Component.h> +#include <crepe/ComponentManager.h> +#include <crepe/GameObject.h> + +using namespace crepe; +using namespace std; + + +int main(int argc, char* argv[]) { + PhysicsSystem physicsSystem; + GameObject * game_object[1]; + game_object[0] = new GameObject(5, "Name", "Tag", 0); + game_object[0]->add_component<Rigidbody>(10, 11 , BodyType::Dynamic); + physicsSystem.update(); + return 0; +} |