aboutsummaryrefslogtreecommitdiff
path: root/src/example/Physics.cpp
diff options
context:
space:
mode:
authorjaroWMR <jarorutjes07@gmail.com>2024-10-20 14:33:19 +0200
committerjaroWMR <jarorutjes07@gmail.com>2024-10-20 14:33:19 +0200
commitd8483cfab70b5aca3baae6e0588924da8b54e090 (patch)
tree5326d27e365ddea1923ee64586e0c5fc3befe6a9 /src/example/Physics.cpp
parent4ff1159fe5f6ee6dd8becc662bc95a93acda545a (diff)
updated components to have an ID
Diffstat (limited to 'src/example/Physics.cpp')
-rw-r--r--src/example/Physics.cpp21
1 files changed, 21 insertions, 0 deletions
diff --git a/src/example/Physics.cpp b/src/example/Physics.cpp
new file mode 100644
index 0000000..61a3bf2
--- /dev/null
+++ b/src/example/Physics.cpp
@@ -0,0 +1,21 @@
+#include <iostream>
+#include <thread>
+#include <chrono>
+#include "Rigidbody.h"
+#include "PhysicsSystem.h"
+#include <crepe/Component.h>
+#include <crepe/ComponentManager.h>
+#include <crepe/GameObject.h>
+
+using namespace crepe;
+using namespace std;
+
+
+int main(int argc, char* argv[]) {
+ PhysicsSystem physicsSystem;
+ GameObject * game_object[1];
+ game_object[0] = new GameObject(5, "Name", "Tag", 0);
+ game_object[0]->add_component<Rigidbody>(10, 11 , BodyType::Dynamic);
+ physicsSystem.update();
+ return 0;
+}