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authorjaroWMR <jarorutjes07@gmail.com>2024-10-23 16:22:30 +0200
committerjaroWMR <jarorutjes07@gmail.com>2024-10-23 16:22:30 +0200
commit5558d2d0530cc01fd8e3c8ce18cc38ce9c6f8057 (patch)
treed85836ede083ee9faa42eed6fc35bb6b980a8b6a /src/example/Physics.cpp
parent5445331293854aac26af2d5c6a20cedeaa819383 (diff)
parent04a040e28ade412ea5b1767bf77eed3956121973 (diff)
merge with master
Diffstat (limited to 'src/example/Physics.cpp')
-rw-r--r--src/example/Physics.cpp9
1 files changed, 6 insertions, 3 deletions
diff --git a/src/example/Physics.cpp b/src/example/Physics.cpp
index 9ad6da0..6499fb0 100644
--- a/src/example/Physics.cpp
+++ b/src/example/Physics.cpp
@@ -2,13 +2,14 @@
#include <thread>
#include <chrono>
#include "Transform.h"
-#include "Rigidbody.h"
-#include "Force.h"
+#include <crepe/api/Rigidbody.h>
+#include <crepe/api/Force.h>
#include "PhysicsSystem.h"
#include <crepe/Component.h>
#include <crepe/ComponentManager.h>
-#include <crepe/GameObject.h>
+#include <crepe/api/GameObject.h>
+using namespace crepe::api;
using namespace crepe;
using namespace std;
@@ -18,6 +19,8 @@ int main(int argc, char* argv[]) {
GameObject * game_object[2];
game_object[1] = new GameObject(2, "Name", "Tag", 0); // not found not used
game_object[0] = new GameObject(5, "Name", "Tag", 0);
+ Position position = {0, 0};
+ game_object[0]->add_component<Transform>(position,0,0);
game_object[0]->add_component<Rigidbody>(1, 1 , BodyType::Dynamic);
game_object[0]->add_component<Force>(1 , 0);
physicsSystem.update();