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authorjaroWMR <jarorutjes07@gmail.com>2024-10-20 16:58:13 +0200
committerjaroWMR <jarorutjes07@gmail.com>2024-10-20 16:58:13 +0200
commitcead795b7ff7135e13caf9ad3b76628070391458 (patch)
treef91f5e9f6927727367324961e585d049d2947364 /src/example/Physics.cpp
parentd8483cfab70b5aca3baae6e0588924da8b54e090 (diff)
added collision system and circlecollider
Diffstat (limited to 'src/example/Physics.cpp')
-rw-r--r--src/example/Physics.cpp8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/example/Physics.cpp b/src/example/Physics.cpp
index 61a3bf2..9ad6da0 100644
--- a/src/example/Physics.cpp
+++ b/src/example/Physics.cpp
@@ -1,7 +1,9 @@
#include <iostream>
#include <thread>
#include <chrono>
+#include "Transform.h"
#include "Rigidbody.h"
+#include "Force.h"
#include "PhysicsSystem.h"
#include <crepe/Component.h>
#include <crepe/ComponentManager.h>
@@ -13,9 +15,11 @@ using namespace std;
int main(int argc, char* argv[]) {
PhysicsSystem physicsSystem;
- GameObject * game_object[1];
+ GameObject * game_object[2];
+ game_object[1] = new GameObject(2, "Name", "Tag", 0); // not found not used
game_object[0] = new GameObject(5, "Name", "Tag", 0);
- game_object[0]->add_component<Rigidbody>(10, 11 , BodyType::Dynamic);
+ game_object[0]->add_component<Rigidbody>(1, 1 , BodyType::Dynamic);
+ game_object[0]->add_component<Force>(1 , 0);
physicsSystem.update();
return 0;
}