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authormax-001 <maxsmits21@kpnmail.nl>2024-12-17 11:57:25 +0100
committermax-001 <maxsmits21@kpnmail.nl>2024-12-17 11:57:25 +0100
commit24b415850da853496a6610e6fa00d4325b9a95c9 (patch)
tree31e1783b0ce12eb9ecfdb725f57f288e544b9c88 /src/example/Hallway.cpp
parent58dd5c74add6be4b4185b273291a30aec3f37fa5 (diff)
Added basic player with some physics
Diffstat (limited to 'src/example/Hallway.cpp')
-rw-r--r--src/example/Hallway.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/example/Hallway.cpp b/src/example/Hallway.cpp
index c029acf..59d200f 100644
--- a/src/example/Hallway.cpp
+++ b/src/example/Hallway.cpp
@@ -21,8 +21,8 @@ float Hallway::create(Scene & scn, float begin_x, unsigned int sector_num,
begin_x += 600;
this->add_sector_number(begin, vec2(-200, 0), sector_num, sector_color);
- this->add_lamp(begin, vec2(-70, -120), 11);
- this->add_lamp(begin, vec2(30, -120), 9);
+ this->add_lamp(begin, vec2(330, -120), 11);
+ this->add_lamp(begin, vec2(430, -120), 9);
GameObject middle_1 = scn.new_object("hallway_middle", "background", vec2(begin_x, 0));
Asset middle_asset{"asset/jetpack_joyride/background/hallway/hallway1FG_2_TVOS.png"};