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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-17 09:09:32 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-17 09:09:32 +0100
commitbfc07676707eae2c0161c6b86ccdd1583d96f71b (patch)
treeb18bd17b0d07b3b51b2461462e3380d36905e61f /src/example/FontExample.cpp
parent2f8d36a33854715828d412792663f355b9e393ae (diff)
parentd63eb7302d05fbe9b4c044ece3444e8ac4e56e02 (diff)
Merge branch 'wouter/text-component' into niels/UI
Diffstat (limited to 'src/example/FontExample.cpp')
-rw-r--r--src/example/FontExample.cpp52
1 files changed, 52 insertions, 0 deletions
diff --git a/src/example/FontExample.cpp b/src/example/FontExample.cpp
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+++ b/src/example/FontExample.cpp
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+#include <SDL2/SDL_ttf.h>
+#include <chrono>
+#include <crepe/api/Camera.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/LoopManager.h>
+#include <crepe/api/Scene.h>
+#include <crepe/api/Script.h>
+#include <crepe/api/Text.h>
+#include <crepe/facade/Font.h>
+#include <crepe/facade/SDLContext.h>
+#include <crepe/manager/EventManager.h>
+#include <crepe/manager/Mediator.h>
+#include <crepe/manager/ResourceManager.h>
+#include <exception>
+#include <iostream>
+#include <memory>
+using namespace crepe;
+using namespace std;
+using namespace std::chrono;
+class TestScript : public Script {
+public:
+ steady_clock::time_point start_time;
+ virtual void init() override { start_time = steady_clock::now(); }
+ virtual void update() override {
+ auto now = steady_clock::now();
+ auto elapsed = duration_cast<seconds>(now - start_time).count();
+
+ if (elapsed >= 5) {
+ Mediator & med = mediator;
+ EventManager & event_mgr = med.event_manager;
+ event_mgr.trigger_event<ShutDownEvent>();
+ }
+ }
+};
+class TestScene : public Scene {
+public:
+ void load_scene() override {
+ GameObject text_object = this->new_object("test", "test", vec2{0, 0}, 0, 1);
+ text_object.add_component<Text>(vec2(100, 100), vec2(0, 0), "test test", "Noto Sans",
+ Text::Data{});
+ text_object.add_component<BehaviorScript>().set_script<TestScript>();
+ text_object.add_component<Camera>(ivec2{300, 300}, vec2{100, 100}, Camera::Data{});
+ }
+ std::string get_name() const override { return "hey"; }
+};
+int main() {
+ LoopManager engine;
+ engine.add_scene<TestScene>();
+ engine.start();
+
+ return 0;
+}