aboutsummaryrefslogtreecommitdiff
path: root/src/example/AITest.cpp
diff options
context:
space:
mode:
authormax-001 <maxsmits21@kpnmail.nl>2024-12-06 16:21:40 +0100
committermax-001 <maxsmits21@kpnmail.nl>2024-12-06 16:21:40 +0100
commit9eac8d31b25c234a21b1d188df17e77e71f48088 (patch)
treeb06a6acbf4850d5ba8ef5eced883384db4bfe372 /src/example/AITest.cpp
parent2a58a592fb80fff6ffe65f5cf7a7deccc325446e (diff)
Improved example
Diffstat (limited to 'src/example/AITest.cpp')
-rw-r--r--src/example/AITest.cpp17
1 files changed, 14 insertions, 3 deletions
diff --git a/src/example/AITest.cpp b/src/example/AITest.cpp
index 2b6a4d6..144aef3 100644
--- a/src/example/AITest.cpp
+++ b/src/example/AITest.cpp
@@ -12,6 +12,7 @@
#include <crepe/api/Sprite.h>
#include <crepe/api/Texture.h>
#include <crepe/manager/Mediator.h>
+#include <crepe/types.h>
using namespace crepe;
using namespace std;
@@ -23,9 +24,19 @@ class Script1 : public Script {
return true;
}
+ bool mousemove(const MouseMoveEvent & event) {
+ RefVector<AI> aivec = this->get_components<AI>();
+ AI & ai = aivec.front().get();
+ ai.seek_target
+ = vec2{static_cast<float>(event.mouse_x), static_cast<float>(event.mouse_y)};
+ return true;
+ }
+
void init() {
subscribe<ShutDownEvent>(
[this](const ShutDownEvent & ev) -> bool { return this->shutdown(ev); });
+ subscribe<MouseMoveEvent>(
+ [this](const MouseMoveEvent & ev) -> bool { return this->mousemove(ev); });
}
};
@@ -41,14 +52,14 @@ public:
Texture img = Texture("asset/texture/test_ap43.png");
game_object1.add_component<Sprite>(img, Color::MAGENTA,
Sprite::FlipSettings{false, false}, 1, 1, 195);
- game_object1.add_component<AI>(200).seek_on();
+ game_object1.add_component<AI>(30).seek_on();
game_object1.add_component<Rigidbody>(Rigidbody::Data{
- .mass = 1.0f, .max_linear_velocity = {21, 21}, // sqrt(21^2 + 21^2) = 30
+ .mass = 0.5f, .max_linear_velocity = {21, 21}, // sqrt(21^2 + 21^2) = 30
});
+ game_object1.add_component<BehaviorScript>().set_script<Script1>();
game_object2.add_component<Camera>(Color::WHITE, ivec2{1080, 720}, vec2{1036, 780},
1.0f);
- game_object2.add_component<BehaviorScript>().set_script<Script1>();
}
string get_name() const override { return "Scene1"; }