diff options
author | max-001 <maxsmits21@kpnmail.nl> | 2024-12-04 12:15:05 +0100 |
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committer | max-001 <maxsmits21@kpnmail.nl> | 2024-12-04 12:15:05 +0100 |
commit | 16444f19ae2c7c71a2be53ce6fd2e4d671aa8765 (patch) | |
tree | f5109369648b19cfa7a23ee8ea00f4752f1a09d8 /src/example/AITest.cpp | |
parent | f6111b6df65047557239c827100454c188979c43 (diff) |
Modified test and setup of AISystem
Diffstat (limited to 'src/example/AITest.cpp')
-rw-r--r-- | src/example/AITest.cpp | 45 |
1 files changed, 27 insertions, 18 deletions
diff --git a/src/example/AITest.cpp b/src/example/AITest.cpp index ccf5a85..3998ff4 100644 --- a/src/example/AITest.cpp +++ b/src/example/AITest.cpp @@ -1,32 +1,41 @@ +#include <SDL2/SDL_timer.h> +#include <chrono> +#include <crepe/ComponentManager.h> #include <crepe/api/Camera.h> #include <crepe/api/Color.h> -#include <crepe/api/Texture.h> -#include <crepe/api/Sprite.h> -#include <crepe/ComponentManager.h> #include <crepe/api/GameObject.h> +#include <crepe/api/LoopManager.h> +#include <crepe/api/Scene.h> +#include <crepe/api/Sprite.h> +#include <crepe/api/Texture.h> #include <crepe/system/RenderSystem.h> -#include <SDL2/SDL_timer.h> -#include <chrono> using namespace crepe; +using namespace std; -int main() { - ComponentManager mgr; - GameObject game_object1 = mgr.new_object("", "", vec2{0, 0}, 0, 1); - GameObject game_object2 = mgr.new_object("", "", vec2{0, 0}, 0, 1); - - Texture img = Texture("asset/texture/test_ap43.png"); - game_object1.add_component<Sprite>(img, Color::MAGENTA, Sprite::FlipSettings{false, false}, 1, 1, 195); +class Scene1 : public Scene { +public: + void load_scene() override { + ComponentManager & mgr = this->component_manager; - game_object2.add_component<Camera>(Color::WHITE, ivec2{1080, 720}, vec2{1036, 780}, 1.0f); + GameObject game_object1 = mgr.new_object("", "", vec2{0, 0}, 0, 1); + GameObject game_object2 = mgr.new_object("", "", vec2{0, 0}, 0, 1); - RenderSystem sys{mgr}; + Texture img = Texture("asset/texture/test_ap43.png"); + game_object1.add_component<Sprite>(img, Color::MAGENTA, + Sprite::FlipSettings{false, false}, 1, 1, 195); - auto start = std::chrono::steady_clock::now(); - while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) { - sys.update(); - SDL_Delay(10); + game_object2.add_component<Camera>(Color::WHITE, ivec2{1080, 720}, vec2{1036, 780}, + 1.0f); } + string get_name() const override { return "Scene1"; } +}; + +int main() { + LoopManager engine; + engine.add_scene<Scene1>(); + engine.start(); + return 0; } |