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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-24 19:00:28 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-24 19:00:28 +0100
commitfa283385d43030eca4833c1992da99e472bb5a0a (patch)
tree105e8427f75fa138ccf1f2b8990d0dab4d9cb0bb /src/doc
parent0da788561f51215262a4c563853d2845ba1d3876 (diff)
parent1a56d7dcbf0c7375c2f0b1bb2dcd2b108a489fa8 (diff)
Merge branch 'max/scenes' of github.com:lonkaars/crepe
Diffstat (limited to 'src/doc')
-rw-r--r--src/doc/feature/scene.dox6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/doc/feature/scene.dox b/src/doc/feature/scene.dox
index eedc69a..bac1c87 100644
--- a/src/doc/feature/scene.dox
+++ b/src/doc/feature/scene.dox
@@ -36,16 +36,14 @@ concrete scene to be added.
#include <crepe/api/LoopManager.h>
#include <crepe/api/GameObject.h>
#include <crepe/api/Scene.h>
-#include <crepe/api/Vector2.h>
+#include <crepe/util/types.h>
using namespace crepe;
class MyScene : public Scene {
public:
- using Scene::Scene;
-
void load_scene() {
- auto & mgr = this->component_manager;
+ ComponentManager & mgr = this->component_manager;
GameObject object1 = mgr.new_object("object1", "tag_my_scene", vec2{0, 0}, 0, 1);
GameObject object2 = mgr.new_object("object2", "tag_my_scene", vec2{1, 0}, 0, 1);
}