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authorLoek Le Blansch <loek@pipeframe.xyz>2024-12-04 14:02:27 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-12-04 14:02:27 +0100
commit17e296d059f09d47009f2427132af8f5f8e2f749 (patch)
tree8164cfa54670b76de42542ba9bbde6fc6d17ab17 /src/doc/features.dox
parent7a8657dfe019104aced61a5b63e63f61ad919f7a (diff)
parent210800c5fa71460d9cbcfff808a62cc07e0fdb7a (diff)
Merge branch 'master' into loek/audio
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diff --git a/src/doc/features.dox b/src/doc/features.dox
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--- a/src/doc/features.dox
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@@ -1,10 +1,28 @@
// vim:ft=doxygen
/**
+\htmlonly
+<style>
+table.memberdecls { display: none; }
+ul { margin: 1ex 0pt; }
+</style>
+\endhtmlonly
+
\defgroup feature Features
\brief Engine components
This page lists engine features and contains usage instructions for each
feature.
+\par Features
+
+- Scripting
+ - \ref feature_script \n\copybrief feature_script
+
+- Game flow management
+ - \ref feature_scene \n\copybrief feature_scene
+
+- Entity
+ - \ref feature_gameobject \n\copybrief feature_gameobject
+
*/