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authorLoek Le Blansch <loek@pipeframe.xyz>2024-12-04 14:06:17 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-12-04 14:06:17 +0100
commitac7cc7d5c5815ee75b58a3b5ceff747ab99015ed (patch)
treea402c3a3a514f70d8008e75e0cd67d14df94ce49 /src/doc/features.dox
parent04998545f0c43e76cec9819d1a2993f58e551cab (diff)
parent210800c5fa71460d9cbcfff808a62cc07e0fdb7a (diff)
Merge branch 'master' into loek/scripts
Diffstat (limited to 'src/doc/features.dox')
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diff --git a/src/doc/features.dox b/src/doc/features.dox
index 4786bed..21a040a 100644
--- a/src/doc/features.dox
+++ b/src/doc/features.dox
@@ -1,10 +1,28 @@
// vim:ft=doxygen
/**
+\htmlonly
+<style>
+table.memberdecls { display: none; }
+ul { margin: 1ex 0pt; }
+</style>
+\endhtmlonly
+
\defgroup feature Features
\brief Engine components
This page lists engine features and contains usage instructions for each
feature.
+\par Features
+
+- Scripting
+ - \ref feature_script \n\copybrief feature_script
+
+- Game flow management
+ - \ref feature_scene \n\copybrief feature_scene
+
+- Entity
+ - \ref feature_gameobject \n\copybrief feature_gameobject
+
*/