aboutsummaryrefslogtreecommitdiff
path: root/src/doc/feature
diff options
context:
space:
mode:
authormax-001 <maxsmits21@kpnmail.nl>2024-11-21 08:53:48 +0100
committermax-001 <maxsmits21@kpnmail.nl>2024-11-21 08:53:48 +0100
commit8b5fd6188862bf9bdfc06a5419c8525d2dfd5f7f (patch)
tree0ab0c39fa271edcee676200695b3b8d0b0dafa4c /src/doc/feature
parent915341574d9be4ca86dff2b9981c6686477aad53 (diff)
Deleted comma
Diffstat (limited to 'src/doc/feature')
-rw-r--r--src/doc/feature/gameobject.dox2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/doc/feature/gameobject.dox b/src/doc/feature/gameobject.dox
index 603c98d..c561874 100644
--- a/src/doc/feature/gameobject.dox
+++ b/src/doc/feature/gameobject.dox
@@ -8,7 +8,7 @@ namespace crepe {
GameObjects are the fundamental building blocks of a Scene. They represent entities
in the game world and can have various components attached to them to define their
-behavior and properties. GameObjects can be created, and modified within the
+behavior and properties. GameObjects can be created and modified within the
Scene, allowing for a flexible and dynamic game environment.
\see Component