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authorJAROWMR <jarorutjes07@gmail.com>2024-12-01 23:05:27 +0100
committerJAROWMR <jarorutjes07@gmail.com>2024-12-01 23:05:27 +0100
commitb6fdd1d644368226054094a282f5db24b31b5ba2 (patch)
treef995c792d6b8330a7880dada88d470bd357279e7 /src/doc/feature
parentcbd4b97d348c46f4f43fe59683a5e3d1bdbc500f (diff)
parent647eb8e318f1ed1e3ec18505ea4df57025e6ffd5 (diff)
merge with master
Diffstat (limited to 'src/doc/feature')
-rw-r--r--src/doc/feature/scene.dox6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/doc/feature/scene.dox b/src/doc/feature/scene.dox
index eedc69a..d81df4c 100644
--- a/src/doc/feature/scene.dox
+++ b/src/doc/feature/scene.dox
@@ -36,16 +36,14 @@ concrete scene to be added.
#include <crepe/api/LoopManager.h>
#include <crepe/api/GameObject.h>
#include <crepe/api/Scene.h>
-#include <crepe/api/Vector2.h>
+#include <crepe/types.h>
using namespace crepe;
class MyScene : public Scene {
public:
- using Scene::Scene;
-
void load_scene() {
- auto & mgr = this->component_manager;
+ ComponentManager & mgr = this->component_manager;
GameObject object1 = mgr.new_object("object1", "tag_my_scene", vec2{0, 0}, 0, 1);
GameObject object2 = mgr.new_object("object2", "tag_my_scene", vec2{1, 0}, 0, 1);
}